A couple of recent posts in the cave thread have reminded me of an amusing story from my time playing D&D.
My group have a habit, whenever they have a choice of directions to go, of always going left. This is not entirely a bad habit to be in: it certainly cuts down on the time they spend arguing about where they're going. It has become something that amuses us as they wander around whatever set of twisty passages I've come up with for them.
Not that they really enjoy twisty passages, but that's another story.
A few years ago, I was actually playing a game with my group rather than running it. Sarah was DM for the day, and she created a dungeon that relied upon the "always going left" concept. That is, all the encounters were to the left, and going right led directly to the last encounter.
This would have been fine if Nate or Adam had been playing the game alone. Instead, there I was, leading the group. We came to the first intersection of the dungeon. "We go right!" I announced.
Sarah looked down at her notes. She looked at me. She looked back at her notes, sighed and we walked right to the final encounter of the adventure, without facing any of the attritional combats that would have made it a lot harder for us.
So, my question for you is this: Do you always turn left (or right) with your group? And does your DM design for it?
Cheers!
My group have a habit, whenever they have a choice of directions to go, of always going left. This is not entirely a bad habit to be in: it certainly cuts down on the time they spend arguing about where they're going. It has become something that amuses us as they wander around whatever set of twisty passages I've come up with for them.
Not that they really enjoy twisty passages, but that's another story.
A few years ago, I was actually playing a game with my group rather than running it. Sarah was DM for the day, and she created a dungeon that relied upon the "always going left" concept. That is, all the encounters were to the left, and going right led directly to the last encounter.
This would have been fine if Nate or Adam had been playing the game alone. Instead, there I was, leading the group. We came to the first intersection of the dungeon. "We go right!" I announced.
Sarah looked down at her notes. She looked at me. She looked back at her notes, sighed and we walked right to the final encounter of the adventure, without facing any of the attritional combats that would have made it a lot harder for us.
So, my question for you is this: Do you always turn left (or right) with your group? And does your DM design for it?
Cheers!