Raven Crowking said:
Most patrons also have a higher social standing than most 1st level PCs. That means that they are allowed to do things that the PCs may not like. Society often says its okay, and they have the power to back it up. Which is why, in this case, the PC ends up in prison swearing to kill the NPC's family. "Mind probing" ala Detect Thoughts might be invasive, but it is a tactic that few PCs think is unethical when they are doing it.
I also want to come back to
My reaction of course is to have my character react as they would naturally instead of trying to work with the NPC just because I know that I'm "supposed to".
I've bolded the important part.
The thing is, you can have your character react "naturally" without disrupting the game. Aside from asking whether aggressive action is really a natural response to a magical intrusion (which sounds to me more like anti-social behavious, truth be told), there are many different ways you could have your character react to it:
a) Ask the wizard to stop.
b) threaten the wizard to stop (depending on your character, a) or b) would be more likely)
c)
think to the wizard. Either "I know what you're doing, stop it." or "Hmm... the wizard looks good. I wonder if he... I'm just glad he
doesn't read my mind." or something similar.
d) smile, swallow your pride, and plan retribution later, since the wizard is in a position of power.
e) stand up, excuse yourself that you're not going to work for someone who spies on your thoughts, and leave.
f) tell the wizard if he wants you to help him, he has to put some amount of faith and trust in you, instead of magically intruding into your mind.
g) you might tell the GM Out Of Game that you, or your character, will not react favorably to such an intrusion and that she should think about the mind probe again, before you react badly. Tell her that it's no fun for you to be a lab rat for his high-level NPCs.
All these reactions serve to keep the game going instead of forcing the GM's hand. These are reactions that don't leave your character as a pawn, but still keep the cooperative part of the game running.
And I'm sure there are more options. I get the feeling that "reaction naturally" is often
not a natural reaction, but an exaggerated and often rash one.