Vigilance
Explorer
Cabral said:I'm not particularly in favor of skilled based everything, but to add a counterpoint, tying character concept to class restricts versatility of the classes and limits player creativity.
What I think makes this not the case in 3rd edition is the ease of multiclassing.
If we were back in 1e or 2e, where only certain races could multiclass, and then only in certain combinations, Id be in complete agreement.
But in 3e, since you can multiclass at will, a class just becomes a package of abilities.
If you want a stealthy fighter, you can mix levels of Fighter, Rogue and maybe even Barbarian or Ranger to get just the feel you want.
So I think 3e has the best of both worlds. The player who likes archetypes has stick with a class, while the player who wants something custom can go to town.
I think 3e is as versatile as a point based system, once you get to 5th level or so.
Which is really the key, and something about the system either you like or you dont (I like it): Low level characters are still tied to their archetype. But, they're really the only characters who are.