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We're kind of seeing the above dynamic being played out in this thread, with strong negative reactions by both sides.
Now, the following is an observation, not an attempt to prove my point (because using this to attempt to prove my point would be an Appeal to Authority fallacy): I've been playing (and DM'ing) for about 40 years now, and have seen many players and DMs disagree about whether or not to allow certain things. In most situations, this ended one of five ways:
- 1. The DM didn't really have a problem with the player's request. There was no real conflict here and the player was allowed to do what they wanted. Sometimes the campaigns went well, sometimes they didn't, but I didn't see any issues specific to the 2. request since there was no real conflict.
- 2.The player backed down and let the DM's word be final. I have seen this happen many times and in each case, the group dynamic was not strained, and the campaign went on and all had a good time, including the player whose request was denied.
- 3. The DM had a problem with the request but backed down and let the player do what they wanted anyway without an appeal to the group. In every case it turned out that player had a severe case of "main character syndrome" and quickly alienated the rest of the players - the campaigns dissolved within a few sessions and everyone else (DM, other players) were resentful toward that player and did not invite the player back for future campaigns.
- 4. The DM had a problem with the request and did not back down but the player appealed to the group and won. In most cases, it turned out the player had a case of "main character syndrome" that alienated the rest of the players, but in every case, the campaigns dissolved within a few sessions as the DM either was not enthusiastic about running the game or became adversarial (since most dissolved before it could be determined whether the player had "main character syndrome" I can't say that "main character syndrome" was always the problem). Everyone left with a bad taste in their mouths.
- 5.The player did not back down, appealed to the group and lost. The player left the group soon after, but the campaign chugged along just fine without the player.
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