Yeah, but how about including this part???
Since without it you are implying that the players can't even offer input.
"Providing input" is irrelevant if the GM can just go on their merry way doing whatever they like and players are expected to put up or shut up.
Yes. Players can walk away, and DMs can ask players to leave.
Then I have no idea how you are
not saying that players are always expected to compromise, while DMs are never expected to.
I am only replying because you took my quote. We had several posts going back and forth and I repeatedly said that the best way is to compromise.
If the DM does not budge, you playing a different cool concept is perfectly acceptable in my book however. That was the premise of that statement.
You now turning this into me saying ‘the DM is always right, get used to it’ is absolutely dishonest, I reject that notion completely. That is not what I meant, it is not what I said, and you should know better
Then your statement was, in my opinion, an extremely poor fit for the message you wanted to communicate. It absolutely read, to me, as saying that if the DM is not immediately in agreement then the player should always capitulate on their preferences, no matter what, and that it is both normal and reasonable for the DM to, as you say, not budge.
I'm going to suggest again that you find another debating style. Cherry picking lines from quotes, multi-quoting like this... it's tiresome to read through and it leads to others ignoring any valid points you might have.
You asked me to provide examples of people saying the thing you said no one had said. I provided them.
I only trimmed the quotes down because I had presumed that full-length quotes would, themselves, have been a problem.
I, personally, think I've done quite enough to show how the attitude of "DMs never need to compromise, players always do" has been present in the thread from literally page 1, and that multiple posters have said something at least
like that here. You asked for demonstrations. I've provided them. If what people
meant by the things said was something other than "DMs never need to compromise, players always do," it would have been nice for them to say that. I have addressed, above, those who have said they feel I mischaracterized their statements. I clearly did at least in part misunderstand what was said, but I also think it is incumbent upon the speaker to be clear as to what they meant--and I did not
at all get the impressions that they have since clarified.
Or consider, for example, the two or three different people who have advised me that, if I want to play something, I should...run a game where people can play that. As if that did even one thing to solve the problem! Except that it does,
if and only if you presume that the problem is "having to capitulate" and further presume that DMs don't compromise, but players always do (and thus capitulate). Because if you do assume that, then the answer actually makes a twisted sense: "Well, if you don't want to capitulate, take on the role that forces others to do so. Problem solved!"