Remathilis
Legend
I'd assume four less after telling them I'm not changing my menu to accommodate their dietary restriction.I suppose it depends on how many of your friends this is in your strawman.
I'd assume four less after telling them I'm not changing my menu to accommodate their dietary restriction.I suppose it depends on how many of your friends this is in your strawman.
So you can never host a luau so long as you're friends with people who don't like them?I'd assume four less after telling them I'm not changing my menu to accommodate their dietary restriction.
Yikes. I don’t think limiting choice of elf subtype is very close to asking someone to give up their religion, go hungry or defile their body."Hey everyone. I was thinking of having some friends over to throw a huge Hawaiian luau party. Now I know Mary is a vegan, Walid is Muslim, Harold is Jewish and Cynthia has allergy to pineapple, so I guess you guys just don't come? The rest of you, come on over to par-tay!"
Me: "I'm hosting a luau."So you can never host a luau so long as you're friends with people who don't like them?
I wonder how many of those people were 2e era Dark Sun fans and how many never played it before 4e.Well, I guess a lot of people who played and liked 4e DS didn't agree with you. I mean, its widely considered, by far, the most successful of the 4e-era classic settings! AFAIK the only races it really doesn't contemplate existing are the ones that are specific to Ebberon and FR, and even some of those might appear in DS...
"Tadpole powers" ... Aaaaaargh!
Most of the reaction to 4E I saw was it was a return to form and a lot of people applauding it for going backwards in the timescale, along with very specifically ignoring the Prism PentadI wonder how many of those people were 2e era Dark Sun fans and how many never played it before 4e.
S'why I focused on Tabaxi as an example because like.... If you consider them the same as Rakasta (which, D&D absolutely has done in D&D Online), they're a long-standing thing dating back to Isle of DreadI also think the greater subtext matters here because the examples being used are almost always things that are newer to the game and well-liked by younger players (and flavor reasons). It can often come across as antagonistic towards fans of those things when it seems like people want to excise from the larger game. It might be useful to use other examples, including ones that held as sacred. Say elves. Can we agree to burn them in a fire?
I'm with you on the first paragraph, but you lost me on the second. I think D&D 5E is an excellent toolkit...always have. Even before Tasha's Cauldron of Everything came along with its "Custom Origins" toolkit, I was plugging things in and out, swapping things back and forth, coming up with all sorts of things for my characters (my spouse was/is my DM, and gave me plenty of room to play around). Where you see a hard line, I see a big ol' wad of clay.D&D was once about embracing the fantastic and the strange, about fueling imagination and derring-do, about effusive creativity. The freedom for DMs to explore any possible world they could conjure up, and players to find new ways to always ensure that no DM plan survived contact with them (for better or worse...)
Now? You will take only what is hard-line traditional and like it. Do not question the wisdom of the ancients. Know your place, player. Be thankful you get any game at all.
Thankfully, the pendulum has begun to swing back the other way.