And you can actually use your off-hand. The lack of off hand is quite annoying when it comes to picking things up, or drinking a potion.Also, two handed weapons don't give you a -2 armor check penalty. That has to factor in somehow.
Also, two handed weapons don't give you a -2 armor check penalty. That has to factor in somehow.
First of all, great spreadsheet.
Second, to balance the greatsword and the glaive it would be enough to give them 0,5 extra damage.
The glaive is easy, from 2d4 to 1d10, but the greatsword? 2d5? 1d4+1d6?
Also, two handed weapons don't give you a -2 armor check penalty. That has to factor in somehow.
And you can actually use your off-hand. The lack of off hand is quite annoying when it comes to picking things up, or drinking a potion.
This is interesting.+3 Prof (P, -1.22): ...
This is interesting.
Higher (+3) Prof weapons do (on average) 1.22 hp less damage than +2 Prof weapons. Do I have that right?
Given that many (many, many) powers key off hits, the lesser damage has to compensate for that. I'm pretty sure lowering damage by 1.22 hp DOES NOT compensate. It's far more important to hit - and activate your power - than miss slightly more often and do a bit more damage.
+3 weapons are superior to higher damage weapons (as long as they are not that much higher) when making basic and at-will attacks. Period. The reason is because the extra damage from higher damaging weapons is not there because you are not rolling enough (W)'s to compensate for the extra attack. And of course, logically, +3 weapons are better with multi-attack powers and low (W) status affecting powers.
Sure. It always is...It is a little more complicated than that.
Good point.Higher damage weapons are better with the high (W) powers, especially daily 1/2 damage on a miss powers.
Nail said:But what about the Warlord or Cleric, which have significant effects based on their attack connecting? Is the extra damage from a +2/high damage weapon enough to off-set the effects that are lost? (and how much extra damage are we taking about? 2 points? )
While I'd bet this is true the majority of time, this is not absolutely true. This is not the case when you are extremely likely to hit.
For example, if you hit on a 2 or greater (95%) with a Prof+2 weapon, using a non-magical longsword and the battleaxe, same damage mod (for this purpose, +4), for twenty rounds of combat:
Longsword: Hits 100% of the time (Prof + 1) for 20d8+80 damage, average 170.
Battleaxe: Hits 95% of the time for 19d10+76 damage, average 180.5.
Honestly, I don't have the time or desire to do the rigorous statistical analysis, though I'd be interested in seeing it. I didn't add in the critical damage (benefits the battleaxe more), nor other at-will effects. I'm betting there's a certain hit percentage where it is better to use a higher damage weapon with an at-will or basic attack, and I bet it's pretty high (80%+). I just wanted to point out that it is not, as put forward, an absolute.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.