Weapon choice for a TWF ranger


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For real-world (as opposed to On Paper) gaming, I've been considering the Oversized TWF to go with double longswords ...

Why?

Because you find an awful lot of magical longswords in dungeons. Especially published modules. Not so much the spiked chain or double-bladed sword or light pick...

--fje
 

Legildur said:
But you can't use a spiked chain as a double weapon..... and the OP specifically wants a two-weapon fighting build. But your other points stand.
Hmm. Could he wield two small spiked chains as one-handed weapons (probably along with oversized TWF)? It would be a -2 penalty to attack, and the damage isn't great, but the reach offers interesting possibilities.
 

kerbarian said:
Hmm. Could he wield two small spiked chains as one-handed weapons (probably along with oversized TWF)? It would be a -2 penalty to attack, and the damage isn't great, but the reach offers interesting possibilities.
I really don't like incurring attack penalties for using incorrectly sized weapons. But I could see how it could be useful. Personally, I've never really paid much attention to that part of the rules as it always struck me like so much cheese..... particularly builds around the use of oversized weapons - as an emergency situation, sure... but not as a long run plan.

A better proposition may be to use that exotic asian weapon from the DMG. I can't recall what it is called, but it is a chain weapon with 10ft reach that can be used one-handed (only does 1d6 damage though). It has been quoted in the last few weeks in another thread about chain weapons... but can't recall the exact topic now.
 

Legildur said:
A better proposition may be to use that exotic asian weapon from the DMG. I can't recall what it is called, but it is a chain weapon with 10ft reach that can be used one-handed (only does 1d6 damage though). It has been quoted in the last few weeks in another thread about chain weapons... but can't recall the exact topic now.

Kusari-gama, possibly?
 

Plane Sailing said:
Kusari-gama, possibly?
Yep, that's it (now that I have my books in front of me). Light exotic weapon (1d6/x2; slashing) that has 10ft reach and can be used against adjacent foes etc just like the spiked chain.
 

I thought that a spiked chain could be used as a double weapon or a reach weapon, but you couldn't use it both ways in the same round. That could be a 3.0 rule or I'm remembering something wrong.
This is how the (non-spiked) chain in d20 Modern works:
Chain: Also called the manriki-gusari, this is a simple chain with weighted ends. It can be whirled quickly, striking with hard blows from the weights. One end can also be swung to entangle an opponent.

The chain can be used either as a double weapon or as a reach weapon. A character can fight with it as if fighting with two weapons, incurring all the normal attack penalties as if using a one-handed weapon and a light weapon. In this case, the character can only strike at an adjacent opponent.

If a character uses the chain as a reach weapon, he or she can strike opponents up to 10 feet away. In addition, unlike other weapons with reach, the character can use it against an adjacent foe. In this case, the character can only use one end of the chain effectively; he or she can’t use it as a double weapon.

Because a chain can wrap around an enemy’s leg or other limb, a character can make a trip attack with it by succeeding at a melee touch attack. If the character is tripped during his or her own trip attempt, the character can drop the chain to avoid being tripped.

When using a chain, the character gets a +2 equipment bonus on his or her opposed attack roll when attempting to disarm an opponent (including the roll to avoid being disarmed if the character fails to disarm the opponent).

A character can select the Weapon Finesse feat to apply his or her Dexterity modifier instead of Strength modifier to attack rolls with a chain.

The OP could try and convince the DM to go for this weapon; it's a lot less visually absurd than the spiked chain, too.
 

matpot said:
What about 2 keen rapiers d6 damage x2 on a 15-20......

Problem is that the rapier isn't a light weapon (despite being covered by Weapon Finesse), so you'd be getting dinged on attack penalties by using one in the off-hand.
 

Shazman said:
I thought that a spiked chain could be used as a double weapon or a reach weapon, but you couldn't use it both ways in the same round. That could be a 3.0 rule or I'm remembering something wrong.

It certaintly doesn't help that the illustration of the spiked chain in the PHB really makes it look like a double weapon.
 

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