Archer
The blood of the bowman or woman flows in your veins.
- As a bonus action you can end your turn and take aim on a target you can see. On your next turn, you gain advantage on all ranged weapon attack rolls on that target, and if 2 of the dice rolled to make the attack have the same value, your attack becomes a critical hit.
- If you make a ranged weapon attack on a creature within 5’, you may choose to attempt to spend 5’ of your movement to move away from it at the same time. If you do so, your attack doesn’t have disadvantage, and if it hits your movement does not provoke an opportunity attack.
- Shortbows deal 1d8 damage in your hands, and longbows deal 1d10 damage.
- When you deal damage with a longbow or shortbow, you can add both your strength and dexterity damage to the damage roll instead of just dexterity.
Dual Wielder
You master fighting with two weapons, gaining the following benefits:
- You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
- You can use two-weapon fighting even when the one handed melee weapons you are wielding aren’t light, and you add your attribute bonus to damage on any attack granted by it.
- As part of the attack action, if you make an attack with advantage with a weapon held in one hand, you may use one lower attack roll to attack with a weapon held in the other hand.
Master of the Blade
You have mastered bladed weapons (daggers, short swords, scimitars, long swords and greatswords).
- When you roll weapon damage with a blade you may add either strength or dexterity to the damage roll. You may not add the same attribute to damage more than once this way.
- When you are missed by an attack, you may expend a reaction to make an attack with a one handed weapon or a blade you are wielding. After or before such attacks, you may also move up to ½ of your speed; this movement does not provoke an opportunity attack from the triggering attacker.
- When you take the attack action, you may draw a weapon as part of an attack with it.
Deadly Axe
You have mastered using axes in combat: the hand axe, battleaxe and greataxe.
- If your attack roll is even, your attacks with an axe deal an extra damage die. (This is doubled on a crit just like other damage dice)
- Your attacks with axes deal double damage to objects.
- If you roll a natural 1 on a weapon attack, you may take a risky gamble and expend a reaction to repeat the attack on the same target with advantage. If this repeat attack misses, you hit yourself.
Hammer Rhythm
You have conditioned yourself with the endurance required to use hammers in combat; the warhammer, maul and throwing hammer.
- When you hit with a hammer, it deals additional bludgeoning damage equal to your constitution modifier.
- When you score a critical hit with a weapon attack, your attacks against the target gain advantage until the end of your next turn.
- If you miss a creature with a hammer, as a bonus action you may make another attack with a hammer on that creature.