Willie the Duck
Hero
I voted mu/Jello.
My actual gripe is actually with Nick -- two-weapon fighting should either cost a bonus action or not, making not-doing-so be a WM feature didn't really add anything to the game other than figure out another thing to put on the weapon list, ensure that most 2wf will involve scimitars, and require 'build' gyrations to get monks or bladelocks who fight using that style.
Overall, my reaction is 'it's fiiine.' Not how I would have gone about addressing the game differences for weapon-fighting/those-who-focus-on-it and everyone else, but also not the worst implementation they could have made.
- They slow down combat, but so do bonus actions, reactions, reroll effects, and any number of levelled spells -- pretty much all the things people do other than 'roll to attack' which people complained about fighters not doing and everyone else doing. So I can't really lay blame for combat slowness at WM's feet.
- They do not make D&D combat fun, exciting, and tactical, but I don't really find D&D combat fun, exciting, and tactical. So I guess I can blame it for not solving the ongoing problem the game has had, but there it also shares blame with the rest of the game.
My actual gripe is actually with Nick -- two-weapon fighting should either cost a bonus action or not, making not-doing-so be a WM feature didn't really add anything to the game other than figure out another thing to put on the weapon list, ensure that most 2wf will involve scimitars, and require 'build' gyrations to get monks or bladelocks who fight using that style.
Overall, my reaction is 'it's fiiine.' Not how I would have gone about addressing the game differences for weapon-fighting/those-who-focus-on-it and everyone else, but also not the worst implementation they could have made.