W'rkncacnter
Hero
Sifu, the best action game in the history of action games
Sifu, the best action game in the history of action games
The one place I saw weapon breakage during routine usage in old editions was when using the rules for inferior weapon materials – primarily in Dark Sun, but I think they were nabbed from the Complete Fighter's Handbook. Basically, weapons made out of bone, stone, or wood would have a 1-in-20 chance of breaking if you rolled max damage (in addition to having penalties to attack and damage). You also had the rule about item damage when exposed to things like fireballs and dragon's breath: if you failed a save, you'd have to check to see if each exposed item survived the attack.What old editions are you playing? Weapon durability isn't a thing in any of editions I know of, and while I don't follow the OSR that closely I'm not aware of it being in most of the mainstream ones there either. You'd lose weapons due to stuff like rust monsters or the rare creatures with weapon destruction effects, but that was very specific to those limited creatures and not a widespread thing
It's a plot point in BG1 due to inferior materials. But magic (and a couple of plot) weapons don't break, so martials are not too disadvantaged against casters.The one place I saw weapon breakage during routine usage in old editions was when using the rules for inferior weapon materials

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.