Creamsteak
Explorer
I'm having some slight trouble interpreting the web spell.
My question regards the bolted portion of the spell text.
What happens if a creature has say, 100 feet of movement normally (so 50 feet while entangled), and they only have to pass through 5 feet of web. They succeed on a strength check with a number like a 40.
(1) Can they move 50 feet, since they are devoting the "round to movement" and the exceeded the DC to escape the web?
OR
(2) Can they only move 30 feet, since they only made enough of a strength check to move that far.
- - - - -
Some other considerations: What is the maximum amount of movement you can take in the web limited by: your "move speed" or how far you can move in a round?
What I mean is, if I have a normal movement speed of 20 feet, and I make a strength check of 40 again, am I limited to 20 feet, or can I move 30?
Web
Conjuration (Creation)
Level: Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Webs in a 20-ft.-radius spread
Duration: 10 min./level (D)
Saving Throw: Reflex negates; see text
Spell Resistance: No
Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spider webs but far larger and tougher. These masses must be anchored to two or more solid and diametrically opposed points or else the web collapses upon itself and disappears. Creatures caught within a web become entangled among the gluey fibers. Attacking a creature in a web won’t cause you to become entangled.
Anyone in the effect’s area when the spell is cast must make a Reflex save. If this save succeeds, the creature is entangled, but not prevented from moving, though moving is more difficult than normal for being entangled (see below). If the save fails, the creature is entangled and can’t move from its space, but can break loose by spending 1 round and making a DC 20 Strength check or a DC 25 Escape Artist check. Once loose (either by making the initial Reflex save or a later Strength check or Escape Artist check), a creature remains entangled, but may move through the web very slowly. Each round devoted to moving allows the creature to make a new Strength check or Escape Artist check. The creature moves 5 feet for each full 5 points by which the check result exceeds 10.
If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover.
The strands of a web spell are flammable. A magic flaming sword can slash them away as easily as a hand brushes away cobwebs. Any fire can set the webs alight and burn away 5 square feet in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames.
Web can be made permanent with a permanency spell. A permanent web that is damaged (but not destroyed) regrows in 10 minutes.
Material Component: A bit of spider web.
My question regards the bolted portion of the spell text.
Each round devoted to moving allows the creature to make a new Strength check or Escape Artist check. The creature moves 5 feet for each full 5 points by which the check result exceeds 10.
What happens if a creature has say, 100 feet of movement normally (so 50 feet while entangled), and they only have to pass through 5 feet of web. They succeed on a strength check with a number like a 40.
(1) Can they move 50 feet, since they are devoting the "round to movement" and the exceeded the DC to escape the web?
OR
(2) Can they only move 30 feet, since they only made enough of a strength check to move that far.
- - - - -
Some other considerations: What is the maximum amount of movement you can take in the web limited by: your "move speed" or how far you can move in a round?
What I mean is, if I have a normal movement speed of 20 feet, and I make a strength check of 40 again, am I limited to 20 feet, or can I move 30?
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