I really don't think changes will come along that will make the current publications obsolete, but it's certainly fun to speculate. The fact that they hired Mr. Cook (with a good salary, apparently) and that the WotC staff hasn't been doing much writing (much of MME has already been published, and recent books were mostly written by non-staff) is certainly good fuel for discussion.Despite there being absolutely no evidence to support any valid or reasonable conclusion that 5e is coming anytime soon, it seems that rampant speculation based entirely on conjecture is the theme of the hour.
I agree completely. Making a good striker in the current ruleset is a hunt for the few items and feats that really increase damage.In other words, no damage increases, no defence increases, no skill increases, no attack increases, at all, ever, through any feat.
[...]
Now, before people complain, I should also point out that along with this, classes should be built around optimal design.
WotC does seem quite out-of-touch with these boards and the ones on its website. Agreed.This all then comes down to play-testing. In this day and age companies have a massive amount of free resources at their disposal; they're called the fan-base.
I agree that their technology department has done a poor job.And lastly, get a better web design and development team...
Wow, way to go with the thread's spirit, RW. I'd xp you, but I can't.While we're at it, magic items also shouldn't grant bonuses. Nor should leveling. Nor should stats. You should roll a d20 vs the target's defense. The only math involved is:
Favorable circumstance +2
Ideal circumstance +5
Unfavorable circumstance -2
Horrible circumstance -5
Attacks should deal 1 point of damage for light weapons, 2 for heavy, and 3 for very heavy. PCs should have 5 to 8 hit points, and so should monsters. Minions still have 1. Elites might go 10 to 17, and Solos could be 25 to 42.
This all then comes down to play-testing. In this day and age companies have a massive amount of free resources at their disposal; they're called the fan-base. Set-up a department in WotC to solely manage play-testing and the collation and dissemination of feedback and use that to help filter balance issues before publishing content.
And lastly, get a better web design and development team; if that means paying more money, then gosh darn it, fire someone irrelevant, like Mazzanoble.
...I am a bit angry about cross-classing. Sure, 3.5 had far too much, but making up for it with far too little is no answer. Multi-classing should not be an essential aspect of character design, but nor should it make the character sub-par. I can't claim I know exactly how to accomplish this, but if multiclassing is done through feats, make each feat for the cross-classing abilities just as good as any other feat someone might want to take. Maybe allow a new class feature to be purchased via feat from the class you're multied into. That's what my house rules do.
That's kind of how feats and skills developed. In 2nd edition, there were "Weapon Proficiencies" and "Non-Weapon Proficiencies". The latter became skills, the prior became feats, with third edition. I can't claim I like it too much when the mechanics of the game get involved with role-playing. I consider it a good idea to get rid of most crafting skills, for example. It makes no sense for a 20th-level rogue to be a supreme chef through fighting monsters, and the level 10 commoner chef (a damned high level, considering the dude's a commoner (3rd edition rules, btw)) , whom spends his entire life as an apprentice chef and then a full chef, is a less good chef.
That's kind of how feats and skills developed. In 2nd edition, there were "Weapon Proficiencies" and "Non-Weapon Proficiencies". The latter became skills, the prior became feats, with third edition. I can't claim I like it too much when the mechanics of the game get involved with role-playing. I consider it a good idea to get rid of most crafting skills, for example. It makes no sense for a 20th-level rogue to be a supreme chef through fighting monsters, and the level 10 commoner chef (a damned high level, considering the dude's a commoner (3rd edition rules, btw)) , whom spends his entire life as an apprentice chef and then a full chef, is a less good chef.
The only reason that I think insight, bluff, diplomacy and other such skills should remain is because it'd be difficult to adjudicate who's a better liar or teller of when someone's hiding something through role-playing alone.
At any rate, Perhaps a specifically bonus "skill feat" every fourth level or so would add something to the game. There would no longer be a choice between skill augmentation and increased combat effectiveness, a dichotomy I oppose.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.