keterys
First Post
Oh sureAnd your 2.5% of the time example can actually be a lot of fun in the game. Nodwick figures out the simple way past the trap while Artax's complicated solution fails. The players remember and laugh about that beyond just this session. Even well trained people can over analyze a situation and screw up.

Fwiw, I saw it happen three times playtesting EPIC3-3... so, 6 sessions with 5 person-tables. If each PC was making 20 checks, that's not too crazy.
Not like when I was running Dresden Files on Sunday and rolled 1s on 4d3 (1 in 81 chance)... then again two rolls later. And that was 2 of my first 4 rolls of the night. Random is, well, random, even when it's unlikely.
Tbh, my problems with the skill system are more how it doesn't interface with the rest of the system - like you'll have attacks where you use skill checks, or resist with skill checks - making escape checks against a DC, great. Against a defense? Horsepoop.
If they made skills and attacks advance in much the same way, though, I think it'd be fine. That's not at all what I think we're getting
