Voadam
Legend
Stat definitions are generally very flexible in my opinion and allow a lot of concepts.
For example Charisma, generally through editions it is a mix or combination of looks, persuasion, and force of personality/presence. These things can be in completely different proportions for an individual. So if you want to be roleplaying super talky and persuasive with a low Charisma stat, say your character is ugly and you will fit the definition of Charisma fine. Cyrano de Bergerac can plausibly be most any Charisma score you want, which can help if you want to mechanically model his expert swordsmanship through a fighter type class.
For intelligence, a character concept of smart and logical but no aptitude for languages or wizard magic in most editions of D&D can best be modeled by a low int stat and roleplaying a smart and logical approach and characterization.
I generally go with character concept first, mechanics second. I'm fine with people choosing to use mechanics to define their character concept and come up with what would an X stat/class/alignment character be like, but I have no aesthetic desire to see characterization match stats. I am much more interested in characterization period and having players play what characterization they want.
For example Charisma, generally through editions it is a mix or combination of looks, persuasion, and force of personality/presence. These things can be in completely different proportions for an individual. So if you want to be roleplaying super talky and persuasive with a low Charisma stat, say your character is ugly and you will fit the definition of Charisma fine. Cyrano de Bergerac can plausibly be most any Charisma score you want, which can help if you want to mechanically model his expert swordsmanship through a fighter type class.
For intelligence, a character concept of smart and logical but no aptitude for languages or wizard magic in most editions of D&D can best be modeled by a low int stat and roleplaying a smart and logical approach and characterization.
I generally go with character concept first, mechanics second. I'm fine with people choosing to use mechanics to define their character concept and come up with what would an X stat/class/alignment character be like, but I have no aesthetic desire to see characterization match stats. I am much more interested in characterization period and having players play what characterization they want.