Jason_Kreuger
First Post
I made this weird new monster. If there are any errors in the stats please tell me.
Xardoz
Huge abberation
Hit dice: 16d8+96 (168 hp)
initiative: +6 (+2 dex, +4 improved initiative)
Speed: 30 ft
AC: 25 (-2 size +15 natural +2 dex)
Attacks: 2 slams +17, 1 trunk slap +15, eye rays +13
Damage: slam 2d8+7, trunk slap 1d10+3
Face/Reach 10ft by 10ft/10ft
Special Attacks: eye rays, swallow whole, darkvision 100 feet
Special Qualites: damage reduction 20/+2, frightful presence, improved grab
Saves: fort +11, reflex +7 will +14
Abilities: str 25, dex 15, con 23, int 14, wis 16, cha 14
Skills: intimidate +15, hide +20, spot +14, listen +13
Feats: power attack, cleave, great cleave, improved initiative, sunder, multiattack
Climate/terrain: any underground
Organization: solitary or pair
Chalenge Rating: 15
Treasure: standard
Alignment: Usually chaotic evil
Advancement: 16-22 HD huge, 22-35 HD gargatuan
Xardoz are bizzare and hideous monsters usually found deep underground. They stand 30 feet tall and vagley resemble humanoid elephants.
They have jet black skin that is leathery to the touch. Where there tusks should be there are instead 2 10-foot long tentacles with small red eyes on the end. They have no eyes where eyes would normally be. As bizzare is it may sound these creatures may be related to beholders, since there eyes can produce magical powers.
Combat: Xardoz usually attack by using their eye rays at long range, then using there slams at close range. They usually try to swallow whole physically weak oponents(sp) like wizards.
Frightful presence(ex): Any creature with of large size or smaller that sees the Xardoz must make a will save (dc 20) or be shaken for as long as they are near the Xardoz.
Eye rays(su): A Xardoz has 2 eye rays. It can use both in a round and must make a range touch attack. The Save Dc for both is 24.
The range is 100 feet.
left eye: Ray of heat energy (fire). Damage 10d6, reflex half.
right eye: ray of electrical energy. Damage 10d8, reflex half
Improved grab(ex): To use this the Xardoz must succed at a attack with its trunk.
Swallow whole(ex): The Xardos can attempt to swallow a grappled oponent of large size or smaller by making a successful grapple attack. Once swallowed the creature takes 2d8+6 points of crushing damage and 1d8 points of acid damage per round. The swallowed creature may escape by making a grapple check or by using a small or tiny slashing weapon to inflict 25 points of damage to the Xardoz digestive track (ac 18). Once the creature exits muscular action closes the hole; another swallowed creature must cut its own way out. The Xardoz stomach can hold 1 large, 2 medium, 4 small, 8 tiny, or 16 diminutive or small opponents.
Immunities(ex): Xardoz are immune to cold and poison
Xardoz
Huge abberation
Hit dice: 16d8+96 (168 hp)
initiative: +6 (+2 dex, +4 improved initiative)
Speed: 30 ft
AC: 25 (-2 size +15 natural +2 dex)
Attacks: 2 slams +17, 1 trunk slap +15, eye rays +13
Damage: slam 2d8+7, trunk slap 1d10+3
Face/Reach 10ft by 10ft/10ft
Special Attacks: eye rays, swallow whole, darkvision 100 feet
Special Qualites: damage reduction 20/+2, frightful presence, improved grab
Saves: fort +11, reflex +7 will +14
Abilities: str 25, dex 15, con 23, int 14, wis 16, cha 14
Skills: intimidate +15, hide +20, spot +14, listen +13
Feats: power attack, cleave, great cleave, improved initiative, sunder, multiattack
Climate/terrain: any underground
Organization: solitary or pair
Chalenge Rating: 15
Treasure: standard
Alignment: Usually chaotic evil
Advancement: 16-22 HD huge, 22-35 HD gargatuan
Xardoz are bizzare and hideous monsters usually found deep underground. They stand 30 feet tall and vagley resemble humanoid elephants.
They have jet black skin that is leathery to the touch. Where there tusks should be there are instead 2 10-foot long tentacles with small red eyes on the end. They have no eyes where eyes would normally be. As bizzare is it may sound these creatures may be related to beholders, since there eyes can produce magical powers.
Combat: Xardoz usually attack by using their eye rays at long range, then using there slams at close range. They usually try to swallow whole physically weak oponents(sp) like wizards.
Frightful presence(ex): Any creature with of large size or smaller that sees the Xardoz must make a will save (dc 20) or be shaken for as long as they are near the Xardoz.
Eye rays(su): A Xardoz has 2 eye rays. It can use both in a round and must make a range touch attack. The Save Dc for both is 24.
The range is 100 feet.
left eye: Ray of heat energy (fire). Damage 10d6, reflex half.
right eye: ray of electrical energy. Damage 10d8, reflex half
Improved grab(ex): To use this the Xardoz must succed at a attack with its trunk.
Swallow whole(ex): The Xardos can attempt to swallow a grappled oponent of large size or smaller by making a successful grapple attack. Once swallowed the creature takes 2d8+6 points of crushing damage and 1d8 points of acid damage per round. The swallowed creature may escape by making a grapple check or by using a small or tiny slashing weapon to inflict 25 points of damage to the Xardoz digestive track (ac 18). Once the creature exits muscular action closes the hole; another swallowed creature must cut its own way out. The Xardoz stomach can hold 1 large, 2 medium, 4 small, 8 tiny, or 16 diminutive or small opponents.
Immunities(ex): Xardoz are immune to cold and poison
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