Weird new creature

Jason_Kreuger

First Post
I made this weird new monster. If there are any errors in the stats please tell me.


Xardoz
Huge abberation
Hit dice: 16d8+96 (168 hp)
initiative: +6 (+2 dex, +4 improved initiative)
Speed: 30 ft
AC: 25 (-2 size +15 natural +2 dex)
Attacks: 2 slams +17, 1 trunk slap +15, eye rays +13
Damage: slam 2d8+7, trunk slap 1d10+3
Face/Reach 10ft by 10ft/10ft
Special Attacks: eye rays, swallow whole, darkvision 100 feet
Special Qualites: damage reduction 20/+2, frightful presence, improved grab
Saves: fort +11, reflex +7 will +14
Abilities: str 25, dex 15, con 23, int 14, wis 16, cha 14
Skills: intimidate +15, hide +20, spot +14, listen +13
Feats: power attack, cleave, great cleave, improved initiative, sunder, multiattack
Climate/terrain: any underground
Organization: solitary or pair
Chalenge Rating: 15
Treasure: standard
Alignment: Usually chaotic evil
Advancement: 16-22 HD huge, 22-35 HD gargatuan

Xardoz are bizzare and hideous monsters usually found deep underground. They stand 30 feet tall and vagley resemble humanoid elephants.
They have jet black skin that is leathery to the touch. Where there tusks should be there are instead 2 10-foot long tentacles with small red eyes on the end. They have no eyes where eyes would normally be. As bizzare is it may sound these creatures may be related to beholders, since there eyes can produce magical powers.

Combat: Xardoz usually attack by using their eye rays at long range, then using there slams at close range. They usually try to swallow whole physically weak oponents(sp) like wizards.

Frightful presence(ex): Any creature with of large size or smaller that sees the Xardoz must make a will save (dc 20) or be shaken for as long as they are near the Xardoz.

Eye rays(su): A Xardoz has 2 eye rays. It can use both in a round and must make a range touch attack. The Save Dc for both is 24.
The range is 100 feet.
left eye: Ray of heat energy (fire). Damage 10d6, reflex half.
right eye: ray of electrical energy. Damage 10d8, reflex half

Improved grab(ex): To use this the Xardoz must succed at a attack with its trunk.

Swallow whole(ex): The Xardos can attempt to swallow a grappled oponent of large size or smaller by making a successful grapple attack. Once swallowed the creature takes 2d8+6 points of crushing damage and 1d8 points of acid damage per round. The swallowed creature may escape by making a grapple check or by using a small or tiny slashing weapon to inflict 25 points of damage to the Xardoz digestive track (ac 18). Once the creature exits muscular action closes the hole; another swallowed creature must cut its own way out. The Xardoz stomach can hold 1 large, 2 medium, 4 small, 8 tiny, or 16 diminutive or small opponents.

Immunities(ex): Xardoz are immune to cold and poison
 
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Jason_Kreuger said:
Xardoz
Huge abberation
Hit dice: 16d8+96 (168 hp)
initiative: +6 (+2 dex, +4 improved initiative)
Speed: 30 ft
AC: 25 (-2 size +15 natural +2 dex)
Attacks: 2 slams +23, 1 trunk slap +21, eye rays +19

Your initial melee bonus is off. It should be +17.

12 (3/4 HD) - 2 (size modifier) + 7 (Strength Bonus) = +17

Only creatures with the Multiattack feat have a -2 penalty to successive actions. The xardos' base attacks would be +12/+7/+2, reduced to +10/+5/+0 from the size modifier.

Therefore, without that feat the Trunk slap melee bonus would be +12. The eye ray would have a base of +2 to hit, incresed to +4 from the Dex bonus.

Damage: slam 2d8+7, trunk slap 1d10+7

The strength modifier for a secondary attack is at 1/2 value. The trunk slap would be 1d10+3.

Face/Reach 10ft by 10ft/10ft
Special Attacks: eye rays, swallow whole, darkvision 100 feet
Special Qualites: damage reduction 20/+2, frightful presence, improved grab
Saves: fort +22?, reflex +15? will +12

Saves for a monster are calculated in exactly the same way as they are for characters. The info on page 13 of the Monster Manual tells you which saves are high for a given monster type, and the table on pg. 22 of the Players Handbook gives you the base values. The saves for the xardoz are:

Fort: +5 (base for 16HD) +6 (Con bonus) = +11
Ref: +5 (base for 16HD) +2 (Dex bonus) = +7
Will: +10 (base for 16HD) +3 (Wis bonus) = +13

Abilities: str 25, dex 15, con 23, int 14, wis 16, cha 14
Skills: intimidate +15, hide +20, spot +18, listen +15

Youve spent 58 skill points here, and a 16HD huge aberration with an Int of 14 should only have 52 skill points. Also, you should always include the size penalty for the Hide skill in the total. The penalty is -8, so the Hide bonus should be +12.

Feats: power attack, cleave, great cleave, improved initiative, sunder
Climate/terrain: any underground
Organization: solitary or pair
Chalenge Rating: 18

With the changes Ive suggested, CR18 might be a little high. I would suggest a CR closer to 14

Treasure: standard
Alignment: Usually chaotic evil
Advancement: 16-22 HD huge, 22-35 HD gargatuan

Frightful presence(ex): Any creature with of large size or smaller that sees the Xardoz must make a will save (dc 20) or be shaken for as long as they are near the Xardoz.

The Frightful Presence power usually depends on the monster doing something or taking some kind of action such as charging, or baring its teeth, whatever. If creatures just get scared from simply being near it, the power should be Fear Aura. The DC is correct.

In case you arrived at the DC through guesswork, the formula is 10 + 1/2 HD + Charisma modifier.

Eye rays(su): A Xardoz has 2 eye rays. It can use both in a round and must make a range touch attack. The Save Dc for both is 25
left eye: Ray of heat energy (fire). Damage 10d6, reflex half.
right eye: ray of electrical energy. Damage 10d8, reflex half

The DC here should probably be 24. I would make the DC 10 + 1/2 HD + Con bonus.

Improved grab(ex): To use this the Xardoz must succed at a attack with its trunk.

Swallow whole(ex): The Xardos can attempt to swallow a grappled oponent of large size or smaller by making a successful grapple attack. Once swallowed the creature takes 2d8+6 points of crushing damage and 1d8 points of acid damage per round. The swallowed creature may escape by making a grapple check or by using a small or tiny slashing weapon to inflict 25 points of damage to the Xardoz digestive track (ac 18). Once the creature exits muscular action closes the hole; another swallowed creature must cut its own way out. The Xardoz stomach can hold 1 large, 2 medium, 4 small, 8 tiny, or 16 diminutive or small opponents.

Immunities(ex): Xardoz are immune to cold and poison

Everything else looks ok! :)
 

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