That's because there's not a processor big enough to compute all the rules for 3.5.blalien said:I will agree with you that 4e gameplay feels more like a video game than 3.5.
That's because there's not a processor big enough to compute all the rules for 3.5.blalien said:I will agree with you that 4e gameplay feels more like a video game than 3.5.
That's good advice. Stereotypes (or archetypes) are so popular, because they have traction. I mean, many characters in films, even good films, are based on archetypes/stereotypes!Joe Sala said:"Memorable nonplayer characters are best built on stereotype. The subtle nuances of a NPC’s personality are lost on the players. Just don’t rely on the same stereotype for every NPC you make"
1980 or 2008?
If you need advice in the first place, this is good advice. If you feel competent enough to role play nuanced, complex NPCs then you don't need the advice in the DMG.Joe Sala said:Just a paragraph I couldn't avoid writing down from the DMG:
"Memorable nonplayer characters are best built on stereotype. The subtle nuances of a NPC’s personality are lost on the players. Just don’t rely on the same stereotype for every NPC you make"
1980 or 2008?
Joe Sala said:The “role playing” part of the game is downgraded compared to 3E, and everything is around combat, combat and more combat...
Actually, that's what many people originally said about 3e! I read that exact statement over a hundred times here on the earliest edition of Eric's boards and on rec.games.frp.dnd. Since I don't feel that's what happened in 3e, I'd be cautious about reaching a conclusion before having a chance to play for a bit.Aeolius said:meh
...options have been removed and the rules have been "dummied down".
Joe Sala said:Yesterday I spent two hours with the core books at a friend's place.
The rules are completely different, but the game’s philosophy goes back to AD&D1. The “role playing” part of the game is downgraded compared to 3E, and everything is around combat, combat and more combat (the famous “character roles” are exclusively defined by it). The “noncombat encounters” chapter in the DMG gets only 17 pages and includes puzzles and traps.
Even the artwork is different compared to 3E. Everything is grandiloquent, over-the-top. All depicted characters are fighting or with their weapons (or powers) ready. No one is smiling, relaxed.
Because of the game’s philosophy, I can’t imagine many D&D3 campaign settings being played with D&D4.
Again, it’s too combat oriented. For example, it would be very difficult to play Freeport or Midnight with it.
Piratecat said:Actually, that's what many people originally said about 3e! I read that exact statement over a hundred times here on the earliest edition of Eric's boards and on rec.games.frp.dnd. Since I don't feel that's what happened in 3e, I'd be cautious about reaching a conclusion before having a chance to play for a bit.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.