bonethug0108
First Post
I would like to see these two questions answered, please.Morrus said:I'm confused; what "role playing" rules were you hoping to see in the books? What role-playing rules were in the 3.x core rulebooks but absent from these?
I would like to see these two questions answered, please.Morrus said:I'm confused; what "role playing" rules were you hoping to see in the books? What role-playing rules were in the 3.x core rulebooks but absent from these?
Joe Sala said:Yesterday I spent two hours with the core books at a friend's place.
The rules are completely different, but the game’s philosophy goes back to AD&D1. The “role playing” part of the game is downgraded compared to 3E, and everything is around combat, combat and more combat (the famous “character roles” are exclusively defined by it). The “noncombat encounters” chapter in the DMG gets only 17 pages and includes puzzles and traps.
Even the artwork is different compared to 3E. Everything is grandiloquent, over-the-top. All depicted characters are fighting or with their weapons (or powers) ready. No one is smiling, relaxed.
Because of the game’s philosophy, I can’t imagine many D&D3 campaign settings being played with D&D4. Again, it’s too combat oriented. For example, it would be very difficult to play Freeport or Midnight with it.
Morrus said:I'm confused; what "role playing" rules were you hoping to see in the books? What role-playing rules were in the 3.x core rulebooks but absent from these?
Joe Sala said:The rules are completely different, but the game’s philosophy goes back to AD&D1. The “role playing” part of the game is downgraded compared to 3E
Orryn Emrys said:Is this true? Was the first adventure released for 4E intended primarily (or even solely) as an exploration of the new combat rules? I suppose I can see the rationale, but I didn't get this from any of the descriptions I read advertising the adventure. I was still entertaining the idea of purchasing it, despite the imminent release of the core rulebooks, but I haven't really been able to put the money aside just yet.
Maybe that's for the best....
Aeolius said:meh
From the way WOtC has presented 4e, it seems more like 2e to me; options have been removed and the rules have been "dummied down".
Plane Sailing said:That seems like quite an unusual comment, because often in the last eight years I've heard people complain that 3e was more 'roll playing' and less 'role playing' than 1e was (e.g. by having deterministic social skills, strong focus on combat, faster levelling etc).
To be honest, I saw a lot more role playing and a little less tactical play in my 1e days compared to my 3e days (depending upon DM of course).
So when I read "the games philosophy goes back to AD&D1" my first thought is "Oh, he thinks it promotes more roleplaying, more descriptive adventuring etc".
I'm curious about how your observation and your assertion match up.
Cheers
Orryn Emrys said:Mind you, I eventually came to like it, and ran 2E games for several years.
william_nova said:By "non dummied down" I'm guessing you want more complexity, and by "more options" I'm guessing you mean "more rules," which is precisely the thing that inhibits role playing.