Attack!, Round 1
The sand billows before the strange ships bow as Frank sprints, desperately trying to reach safety. His steps are long, sure, each one carrying him into a bounding leap covering a half dozen of so feet.
Back on the rocks, April and Isaac are yelling. Frank hears something about "bugs" over the hiss of the unnatural surf gaining on him from behind. He sees Hari, April, Dustin, Isaac, and Bryan forming a human chain, stretching from the rocks out onto the sand. Hari is at the end closest to Frank, urging him to run faster.
Then there's a loud, hollow whoomp! from the ship's bow and a barbed net spins engulfs Frank! Frank tumbles to the sand about ten or so yards from Hari.
OOC - Okay, everyone! I went ahead and rolled initiative for the characters, as follows: "Bugs" (19), Frank (17), Bryan (14), April (10), Hari (9), Dustin (8), Isaac (6), the ship (1). Ya'll can roll your own dice for actions if you want.
[sblock=About Frank]Frank is entangled in a wickedly barbed net. He has a -2 penalty on attacks and a -4 penalty on DEX, can move at only half speed, and cannot charge or run. The net is attached to a trailing rope leading back to the ship, but the rope is slack for the moment. Frank can escape with a DC 20 Escape Artist check or a DC 25 Strength check, both a full-round action that will inflict some damage due to the barbs. Beating the escape DC by 2 or more points, however, gets Frank out unharmed. No matter what, he's almost certainly going to be in the "water" before he gets out.[/sblock]