D&D 5E What’s So Great About Medieval Europe?

Also don't look at the past so negatively.

There were enough bright spots I am sure

I don't think medieval Europe was much worse than now in terms of things like warfare. It's been reasonably peaceful last 50-70 years.

What would have sucked is things like pandemics and wondering if you're going to get enough rain that year or worrying about crop failure.
The comparison was between dying by the other things and dying because humans didnt get along so well... so I think that is already covered. But there is also human misery to account for ... not just deaths.

Day to day life.

Even then still may have been better than latter on when things like reformation happened which collapsed the social security net such as it was when they seized church lands etc and people moved to the cities.
Or Rome withdrawing which inspires the King Arthur legendary era... that was some miserable society collapse for the British Isles
 

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I think LotR was only a minor influence to Gygax himself. . .Gygax seemed as much or more influenced by Robert E. Howard, Jack Vance, Fritz Lieber and Poul Anderson, and Michael Moorcock than by J.R.R. Tolkien.

Tolkien is a huge influence on the fantasy supplement for Gary Gygax and Jeff Perren’s wargame Chainmail (1971), which was based on a Lord of the Rings wargame created by Leonard Patt. In fact I’d say his influence is greater than all of those other authors combined. The majority of troop types derive either wholly or partially from Tolkien. "Almost all of the Chainmail monsters had indisputable and often unique originals in Tolkien" according to Jon Peterson's Playing at the World. Tolkien is the only fantasy writer to be mentioned by name three times in the text. (Howard, Anderson, and Moorcock appear once each.)

1974 OD&D is less Tolkien-esque than Chainmail (not because anything is removed but because OD&D adds many more elements from other sources) but I think Tolkien still has a greater influence than any other single fantasy author.

In the original version there were references to hobbits, balrogs, ents, “Nazgul of Tolkein [sic]”, “Barrow Wights (per Tolkein) [sic]” and “Eagles of Tolkein [sic]”. These were all renamed after a 1977 cease-and-desist letter. In addition there are elves, dwarves, orcs, goblins, and werebears. Spells include hold portal, light, wizard lock, knock, lightning bolt and fire ball. Magic items include the ring of invisibility and elven cloak and boots.

Broader Tolkienesque themes include: the adventuring party which consists entirely of Tolkien races, and magical and non-magical members; groups of evil humanoid monsters (orcs, goblins, hobgoblins, kobolds, gnolls) inhabiting a large underground lair similar to the Mines of Moria in The Lord of the Rings or the Misty Mountains goblins in The Hobbit; the conflict between the aforementioned; the 'orc-ification' of folkloric creatures such as kobolds and hobgoblins turning them tribal and non-magical; the wargame aspects such as stronghold construction costs.

Considering the authors you mention, I think Anderson’s influence is the greatest because the alignment system is very important.

Anderson: Law vs Chaos (essentially good vs evil in OD&D), regenerating trolls
Vance: Spell memorisation
Howard: Evil high priests, ghouls, cloudkill
Moorcock: Intelligent swords
Leiber: Lightning bolt

The thief and barbarian classes, Moorcock-ian Law and Chaos, and more minor elements such as thieves' and assassins' guilds, and the spell prismatic spray, are later developments.
 
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There were enough bright spots I am sure


The comparison was between dying by the other things and dying because humans didnt get along so well... so I think that is already covered. But there is also human misery to account for ... not just deaths.


Or Rome withdrawing which inspires the King Arthur legendary era... that was some miserable society collapse for the British Isles

Yeah there's also a tendency to view medieval Europe as a continuation of the dark ages. Then they flicked a switch in the Renaissance and everything was great.

A lot of it's from Victorian perspectives. It's also not like anyone else was that nice either. Slavery was the default bin most places (Europe not so much), flesh pots in Alexandra and later Constantinople.

Castrations from Byzantium to China etc.
 

if it is a choice between medieval life with no penicillin and modern life with it, I will always take life with penicillin lol
 





Re: Tolkien

I think it's the inclusion of elves, dwarves, orcs and goblins (together with the orc/goblin-like other savage humanoids), and humans who can be either good or evil, that had the biggest impact. That decision was made in Chainmail and continued on into D&D.

It determines the party composition, many of their opponents, the 'racial geography' of D&D worlds (elves in the forests, dwarves in the mountains, etc), and the wider conflict. The wider conflict in D&D world is good humans + demihumans vs evil humans + savage humanoids on the material plane, mirrored by a conflict between good and evil gods (or demons/devils) in the divine realm. D&D adopting Tolkien's idea of races being created by gods of appropriate alignment gave this a boost.
 


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