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Anybody trying to use historical facts to make game balance decisions is wrong before they even start.
yep, game comes first, always.Anybody trying to use historical facts to make game balance decisions is wrong before they even start.
fleas are my friends sign curio owner and master of jasper.Even accepting that people bathed, it must still have been pretty dirty in general. Look at the Black Death. The people who got that were exposed not just to rats but to fleas, and it killed half of Europe. Add to this the fact that during the black death the doctors of the time literally believed that people were getting sick and dying because it smelled so bad.
I'm not worried about any balance concern from a finesse longsword, tbh. If rogues can two-hand a d10 weapon...the game will be just fine.The way I'd do it is just introduce another type of longsword that is finesse.
Just say it has a shorter grip or something so you can't two hand it and I think balance concerns are addressed.
In dnd, I'd also be fine with a separate weapon, regardless of historicity.Well, making the longsword finesse is a small thing, in and of itself, it's almost identical to the rapier other than being versatile. I wouldn't do it, but I don't have any real issues with it either. The preeminence of DEX isn't going to be changed by adding a weapon to the finesse list.
I'm not worried about any balance concern from a finesse longsword, tbh. If rogues can two-hand a d10 weapon...the game will be just fine.
Yeah, one thing i wish the game had was just a section in the PHB or DMG advising to let thematically synergistic things work well together even if it involves some light houseruling. Stuff like letting a rogue/monk SA with monk weapons.Helps makes strength even more pointless.
A kensei rogue would be fine.
It might be some of my posts you were responding to, not DrBW's. I realised that it might have been a little confusing because I was talking about historical longswords, which were almost exclusively two-handed weapons, not D&D longswords which cover one-handed weapons as well. It is the two-handed grip that allows the user to apply their strength to the movement of the blade better, and hence makes it more suitable for a weaker person. - Compare to the rapier where a similar-length blade is controlled by fingers, wrist and forearm.No you didn't, I'm trying to figure out exactly where we disagree. I wasn't trying to put words in your mouth, sorry if that's how it looked.
I flat-out removed the finesse requirement for sneak attack. It seemed the obvious way to allow rogues to sneak attack with weapons like the longsword, which they were specifically given proficiency in.Helps makes strength even more pointless.
A kensei rogue would be fine.
It might be some of my posts you were responding to, not DrBW's. I realised that it might have been a little confusing because I was talking about historical longswords, which were almost exclusively two-handed weapons, not D&D longswords which cover one-handed weapons as well. It is the two-handed grip that allows the user to apply their strength to the movement of the blade better, and hence makes it more suitable for a weaker person. - Compare to the rapier where a similar-length blade is controlled by fingers, wrist and forearm.
You're perfectly correct that when looking at weapons like viking and some arming swords used in one-hand, the strength requirements would be closer.
I flat-out removed the finesse requirement for sneak attack. It seemed the obvious way to allow rogues to sneak attack with weapons like the longsword, which they were specifically given proficiency in.
I've not seen any issues with this houserule yet. A rogue using a longsword two-handed is probably a net damage loss compare to making an off-hand attack for an extra chance at sneak attack.
I've not found it makes Strength pointless either: currently Str-based rogues are still required to use finesse weapons, even though they're still using Str to attack with them. With the houserule, I've seen more strength-based rogues since they can use more iconic weapons.
(I also gave bows and slings the finesse trait, which also reduces dex supremacy, and may also have something to o with this.)
(Also allows any kensai rogue to use their weapons with sneak attack whatever they are. - Even gives them a further advantage, since they can still use dex for any sneak attack due to their magical nature.)