Maybe slightly off here. I'm an older Millennial, but I didn't start playing until the middle of high school, and that was in 2000 when 3rd Edition was released. Though some gamed earlier with AD&D, the larger chunk of Millennials would likely start in the 3era or 4era.
Games like WoW and a lot of games that reexamine "monster races" or "humanize" them through playability are definitely contributing to generational senses of fantasy. I think for the better.
Sure. But as technology advances in England it also advanced in France, Spain, Denmark, and the like. You didn’t have a nation that was just 300 years behind living next to a refined nation.
The question of why orcs are savage remains. And if it’s cultural, than it’s likely the, being oppressed and denied trade and shared opportunity. Forced to live in undesirable locations. Reserves if you will....
I hope you don’t feel too much ashamed, because the vampire concept have been use in so much different setup these days, I get myself filled up. A vampire today is kind of usual and don’t scare anybody.I would say they have a different view. Whether or not it's "better" is a matter of preference and what role they fill in the game. IMHO if they're just humans with rubber masks they don't really serve any purpose any more and there's basically no reason to have them in my campaign.
Then again I also don't want my vampires sparkling in the sun (unless they're about to explode) and being a werewolf isn't a power-up.
It’s not inevitable at all. They can’t just prefer to live in unspoiled nature and not care about building things or exploring?Right. But “multiple cultures” means nothing if one is still “eeeevil”. And the idea of an elf culture that is pure “eeeevil” is what sent us down this rabbit hole.
And it brings up the catch-22 situation I invoked earlier.
If you have multiple orc cultures, and none of them are killable them that skirts the evil humanoid problem but removes the potential for easy villains in a game. You can’t easily kill orcs or goblins anymore than you could just kill humans. Which derails games with unnecessary moral quandaries and makes the PCs into horrible murderers committing ethnic cleansing in Keep on the Borderlands.
It solves one problem but brings in a whole other problem.
And then you still end up with the question of why there are no orc cities or kingdoms. And why orcs live in the wilds. Which just leads to the inevitable answer of “because humans are keeping them there.”
But they aren’t just humans with rubber masks. They don’t have to be evil to be different from humanity.I would say they have a different view. Whether or not it's "better" is a matter of preference and what role they fill in the game. IMHO if they're just humans with rubber masks they don't really serve any purpose any more and there's basically no reason to have them in my campaign.
Why would you be killing them, though? Unless they are attacking, and you’re fighting them in self defense, why the hell are you killing sentients?Which doesn’t solve the problem, because it just becomes “nurture” then, and killing orcs from the “evil subculture” you’re killing people who could be redeemed and are just misguided.
Well, no, because devils aren’t a race, and have no culture. The line isn’t arbitrary at all, it’s quite simply built into what the different creatures are.Then it goes back to why is it okay that X is inherently evil while Y is not. If I were going to go with the "sentient creatures have a choice" then I'd embrace it and it would apply to all sentient races.
Feel free to reply with the typical "but [fill in the blank] are different because [fill in the blank]". It's just changing where you draw the line on fictional creatures that do not exist.
Devils have no culture? What?It’s not inevitable at all. They can’t just prefer to live in unspoiled nature and not care about building things or exploring?
If you want easily killed enemies, make them an evil faction, not an evil culture. Germans have never been evil as a culture, but the Nazis sure as hell were, and I’ve no sympathy for their war dead as a result. Humans aren’t evil in Star Wars, but there is no reason to mourn the dead stormtroopers.
and of course there are fiends, Illithid, undead, etc.
But they aren’t just humans with rubber masks. They don’t have to be evil to be different from humanity.
Why would you be killing them, though? Unless they are attacking, and you’re fighting them in self defense, why the hell are you killing sentients?
Well, no, because devils aren’t a race, and have no culture. The line isn’t arbitrary at all, it’s quite simply built into what the different creatures are.
It’s not inevitable at all. They can’t just prefer to live in unspoiled nature and not care about building things or exploring?
If you want easily killed enemies, make them an evil faction, not an evil culture. Germans have never been evil as a culture, but the Nazis sure as hell were, and I’ve no sympathy for their war dead as a result. Humans aren’t evil in Star Wars, but there is no reason to mourn the dead stormtroopers.
and of course there are fiends, Illithid, undead, etc.
But they aren’t just humans with rubber masks. They don’t have to be evil to be different from humanity.
Why would you be killing them, though? Unless they are attacking, and you’re fighting them in self defense, why the hell are you killing sentients?
Well, no, because devils aren’t a race, and have no culture. The line isn’t arbitrary at all, it’s quite simply built into what the different creatures are.
Also just because we dont accept that there is such a thing as an evil culture or race doesnt mean its outright impossible for such a thing to exist. To say one knows there cant be assumes a lot about what can be objectively known. Its not well thought out.So ... what you're saying is that you want this thread shut down because your implementation of orcs is different than mine? Although I do agree. They don't have to be evil, I just choose to do it. There are already too many humanoid non-evil races running around for my taste (dwarves, elves,gnomes*, halflings, half-elves, half-orcs not to mention aarokarca, tieflings, warforged ... the list goes on).
I mean, I guess everybody has to have a goal.
*never mind gnomes. Gnomes are evil.