Yaarel
🇮🇱 🇺🇦 He-Mage
@James Gasik, @glass
Here is an example from earlier in this thread. It is what the Psion spell looks like using the 3e format, and what the same spell would look like using the 5e format.
3e CHARM, PSIONIC
Telepathy (Charm) [Mind-Affecting]
Level: 1
Display: Mental
Manifesting Time: 1 standard action
Range: Close
Target: 1 humanoid
Duration: 1 hour/level
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 1
As the Charm Person spell.
Augment: You can augment this power in one or more of the following ways.
1. If you spend 2 additional power points, this power can also affect an animal, a fey, a giant, a magical beast, or a monstrous humanoid.
2. If you spend 4 additional power points, this power can also affect an aberration, a dragon, an elemental, or an outsider.
3. If you spend 4 additional power points, this powers duration increases to 1 day per level.
In addition, for every additional 2 power points you spend, the DC increases by 1.
5e CHARM
1st-level enchantment
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 hour
You enhance the way an other mind perceives you. You attempt to charm a Humanoid that you can see. It must make a Wisdom saving throw, and does so with advantage if you or your allies are fighting it. If it fails the saving throw, it incurs the Charmed condition toward you, and regards you as a friendly acquaintance. The spell also ends if you or your allies do anything harmful to it. At the end of the spell, it knows you charmed it.
At Higher Levels. When you cast this spell:
For two slot levels higher, the creature types can be any.
For two slot levels higher, the duration increases to one day.
Here is an example from earlier in this thread. It is what the Psion spell looks like using the 3e format, and what the same spell would look like using the 5e format.
3e CHARM, PSIONIC
Telepathy (Charm) [Mind-Affecting]
Level: 1
Display: Mental
Manifesting Time: 1 standard action
Range: Close
Target: 1 humanoid
Duration: 1 hour/level
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 1
As the Charm Person spell.
Augment: You can augment this power in one or more of the following ways.
1. If you spend 2 additional power points, this power can also affect an animal, a fey, a giant, a magical beast, or a monstrous humanoid.
2. If you spend 4 additional power points, this power can also affect an aberration, a dragon, an elemental, or an outsider.
3. If you spend 4 additional power points, this powers duration increases to 1 day per level.
In addition, for every additional 2 power points you spend, the DC increases by 1.
5e CHARM
1st-level enchantment
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 hour
You enhance the way an other mind perceives you. You attempt to charm a Humanoid that you can see. It must make a Wisdom saving throw, and does so with advantage if you or your allies are fighting it. If it fails the saving throw, it incurs the Charmed condition toward you, and regards you as a friendly acquaintance. The spell also ends if you or your allies do anything harmful to it. At the end of the spell, it knows you charmed it.
At Higher Levels. When you cast this spell:
For two slot levels higher, the creature types can be any.
For two slot levels higher, the duration increases to one day.
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