D&D General What’s The Big Deal About Psionics?

The psionics is innate magic. Any and every mind emanates magical influence over reality, just like any physical body can lift weights and swing swords. The Psion is the mental equivalent of an athlete, and some minds are more talented and experienced at it than others.

Why consciousness alters reality is mysterious (whence the name Mystic), but it is an observable "conscious observer" effect on reality.

A consciousness isnt just experiencing reality - it is an aspect of the fabric of reality.
 
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Although, and this is the one thing that I find most interesting about Psionics- if one can train their mind to affect reality around them, why did anyone ever bother to learn magic?

All that waving your hands around and spouting gibberish, and chaining your soul to eldritch entities, when you could just use the power inherent to all minds?
 


Although, and this is the one thing that I find most interesting about Psionics- if one can train their mind to affect reality around them, why did anyone ever bother to learn magic?

All that waving your hands around and spouting gibberish, and chaining your soul to eldritch entities, when you could just use the power inherent to all minds?
Different people have different talents
Not everyone is a worldclass athlete. Not everyone is a reality rewriting mind. Plus, each power source bundles various benefits.
 

5e Players Handbook, page 102.

"... Any given Sorcerer could be the first of a new bloodline, as the result of a pact. ..."
Again, it doesn't say the sorcerer magic the pact.

And again it goes back to what I said. Sorcerer's magic is in the "genes". And Dragons can't make warlocks because they aren't powerful enough.

Cleric, warlock, and sorcerer are differentiated by the power scale of their source. Sorcerers can only created by any magical being because it allows the "old fashioned way". Warlocks require the power of a very powerful being or one that was once so powerful. The ritual to create a warlock is beyond a mere dragon, giant, or modron. And a cleric requires a straight up divine rank to make.
 

Again, it doesn't say the sorcerer magic the pact.

And again it goes back to what I said. Sorcerer's magic is in the "genes". And Dragons can't make warlocks because they aren't powerful enough.

Cleric, warlock, and sorcerer are differentiated by the power scale of their source. Sorcerers can only created by any magical being because it allows the "old fashioned way". Warlocks require the power of a very powerful being or one that was once so powerful. The ritual to create a warlock is beyond a mere dragon, giant, or modron. And a cleric requires a straight up divine rank to make.
Except in Dark Sun. 4e Dark Sun had the Sorcerer-King Pact, and the ultimate goal of the Sorcerer-Kings was to become Dragons.

EDIT: Also, to explain how you could use this in the Forgotten Realms, it was explained you could make a Pact with ancient liches.

EDIT 2: and in Dark Sun, Sorcerer-Kings can grant divine spells to their followers, known as Templars.
 

Again, it doesn't say the sorcerer magic the pact.

And again it goes back to what I said. Sorcerer's magic is in the "genes". And Dragons can't make warlocks because they aren't powerful enough.

Cleric, warlock, and sorcerer are differentiated by the power scale of their source. Sorcerers can only created by any magical being because it allows the "old fashioned way". Warlocks require the power of a very powerful being or one that was once so powerful. The ritual to create a warlock is beyond a mere dragon, giant, or modron. And a cleric requires a straight up divine rank to make.
Neither the cosmic Cleric nor the Paladin have anything to do with gods. The divine power source is something else.
 

50e can ensure that the 2014 Players Handbook Sorcerer remains fully compatible with 50e.
How? Again, I can't see a reality anywhere close to this one where the revised core book for 5th edition D&D removes an entire class that appeared in the original version of the same book for the same edition of the game.
 

Except in Dark Sun. 4e Dark Sun had the Sorcerer-King Pact, and the ultimate goal of the Sorcerer-Kings was to become Dragons.

EDIT: Also, to explain how you could use this in the Forgotten Realms, it was explained you could make a Pact with ancient liches.
The Sorcerer-Kings themselves were arcanists who researched arcane magic, and did experiments that actually broke uesthe arcane elements. It destroys water somewhat like a nuclear fission releasing arcane energies that are exploitable by various techniques. One can make a pact to be transformed.
 


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