What 1e Rules Did You Change?

1e Rule Changes - tick if what's in brackets applies to you

  • Experience points for treasure found (dropped)

    Votes: 2 11.8%
  • Demi-human class-level limits (eased or tightened)

    Votes: 0 0.0%
  • Grappling (changed or ignored)

    Votes: 0 0.0%
  • Hit point gain after name {9th+} level (changed)

    Votes: 0 0.0%
  • Weapon speed (changed/dropped/ignored)

    Votes: 2 11.8%
  • Weapon type vs. armour type (changed)

    Votes: 0 0.0%
  • Weapon type vs. armour type (dropped/ignored)

    Votes: 1 5.9%
  • Initial roll-up (used different method than in PH)

    Votes: 0 0.0%
  • Encumbrance

    Votes: 0 0.0%
  • Initiative (changed system)

    Votes: 0 0.0%
  • Initiative (re-roll individually every round)

    Votes: 0 0.0%
  • Spell casting times (changed or ignored)

    Votes: 0 0.0%
  • Spells (minor tweaks to some/many)

    Votes: 0 0.0%
  • Spells (major changes to some/many/all)

    Votes: 0 0.0%
  • Spells (complete rebuild)

    Votes: 0 0.0%
  • Spell casting (used spell points or non-Vancian)

    Votes: 1 5.9%
  • Regaining health/h.p. via resting (changed or eased)

    Votes: 0 0.0%
  • Class-alignment options (eased or tightened)

    Votes: 0 0.0%
  • Alignment-change consequences (changed or ignored)

    Votes: 0 0.0%
  • To-hit matrix (changed)

    Votes: 0 0.0%
  • Item or character saving throw matrices (changed)

    Votes: 0 0.0%
  • Clerics affecting undead (changed or rebuilt)

    Votes: 0 0.0%
  • Psionics (changed or dropped)

    Votes: 3 17.6%
  • Armour and shield (e.g. changed AC values)

    Votes: 0 0.0%
  • Weapons (e.g. changed damage dice)

    Votes: 0 0.0%
  • Must state action before each round (ignored)

    Votes: 3 17.6%
  • Core classes (one or more changed or rebuilt)

    Votes: 0 0.0%
  • Monster morale (changed or ignored)

    Votes: 0 0.0%
  • Henchmen and-or loyalty (changed)

    Votes: 1 5.9%
  • The Wandering Prostitute Table (changed or ignored)

    Votes: 0 0.0%
  • Other, noted in discussion

    Votes: 2 11.8%
  • None. I likes my 1e served RAW!

    Votes: 2 11.8%

Lanefan

Victoria Rules
Edit: sorry, this was supposed to be multiple-choice voting; mods, is it possible to change this poll from single-vote to multi-vote?

====================================================

1e DM's - what 1e rules did you change, ignore, or drop altogether?

There's no way the above list can catch all the possible changes - if your favourite is missing, please vote 'other' and explain below...

Lan-"they're all just guidelines anyway"-efan
 
Last edited:

log in or register to remove this ad



Back in the day, I sometimes replaced the to-hit combat tables with rolling a defense roll every time a badguy/monster was attacked.

The player attacker roll a d20 and added a base attack adjustment to it (determined from the to-hit combat tables in advance). Then the badguy/monster target would do a defense roll which involved rolling a d20 and adding its 10-AC to it. A hit was when the player's attack roll was greater than or equal to the badguy/monster's defense roll.
 

Allow me to put it this way:

Experience points for treasure found (dropped)
- Affirmative
Demi-human class-level limits (eased or tightened)
- Affirmative (ignored them)
Grappling (changed or ignored)
- Affirmative, although really what we did was remove grappling as a consideration of possible tactics simply because the system was so whack
Hit point gain after name {9th+} level (changed)
- Negative
Weapon speed (changed/dropped/ignored)
- Yep.
Weapon type vs. armour type (changed)
Weapon type vs. armour type (dropped/ignored)
- Yes to both of these options at different times.
Initial roll-up (used different method than in PH)
- BIG yes.
Encumbrance
- Ignored until DM wants to be annoying
Initiative (changed system)
- Yep.
Initiative (re-roll individually every round)
- Yes. (Once I made a decisive major effort to use the system By The Book. I never did figure out on my own how that was supposed to work. Ergo, an altered system was mandatory.)
Spell casting times (changed or ignored)
- Yes. The first House Rule system I played under was one that until quite recently I thought was the product of a drug-induced psychosis. I have now come to see it as quite close to being a more succinct yet true-to-the-original system. As long as I played 1E, however, it was under SOME form of altered spellcasting/initiative system.
Spells (minor tweaks to some/many)
- Yes, minor changes to some.
Spells (major changes to some/many/all)
- No, few if any spells were substantially altered in their effects.
Spells (complete rebuild)
- No. Although I tried a number of times to start such a project (Mostly just a reassignment of spell levels across the board to try and re-balance. Too much work for the actual potential benefits.)
Spell casting (used spell points or non-Vancian)
- No.
Regaining health/h.p. via resting (changed or eased)
- No, this was always by-the-book
Class-alignment options (eased or tightened)
- No. Also RAW.
Alignment-change consequences (changed or ignored)
- Yes: largely ignored.
To-hit matrix (changed)
- Not so much changing the values but definitely converted to THAC0 before the term was in use, and later adjusted to fit the 5% principle.
Item or character saving throw matrices (changed)
- No (same as above)
Clerics affecting undead (changed or rebuilt)
- Not a whit.
Psionics (changed or dropped)
- Dropped, though we flirted with it occasionally.
Armour and shield (e.g. changed AC values)
- Yes. Eventually came to have small shields as +1 AC, medium and larger shields +2 AC
Weapons (e.g. changed damage dice)
- Yes. Dropped damage vs. large, and adjusted a few like bastard sword and crossbows
Must state action before each round (ignored)
- Not ignored but we always had issues with it, given that we were using initiative systems that were never quite comprehensive enough.
Core classes (one or more changed or rebuilt)
- Yep. But only the Monk.
Monster morale (changed or ignored)
- Ignored at will; checked only when DM is feeling lazy
Henchmen and-or loyalty (changed)
- No. We used few henchmen/hirelings so the matter seldom came up in the first place and we only paid attention to it if a player made a deliberate attempt to screw his own subordinates.
The Wandering Prostitute Table (changed or ignored)
- RAW! (In a manner of speaking...)
 

I didn't see this covered.

Our major change was to replace rounds with segments as the basic unit of time in combat. It tended to make spellcasters a bit trickier to play - no lobbing a fireball or lightning bolt every turn, more disruption of spells during casting, greater use of shield and other defensive magic, every magic-user tended to have a fighter henchman/bodyguard, made wands and staves more valuable.

The other one we tended to use sporadically was the upkeep rules, spending so many gold pieces per level per month - we only used this if the characters were living in a sizeable town or city for any length of time.
 


Here are mine:

Demi-human class-level limits (eased)

Hit point gain after name {9th+} level (changed, but didn't come up very often)

Weapon type vs. armour type (dropped/ignored)

Initiative (re-roll individually every round / I thought this was the official rule)

Monster morale (ignored)

The Wandering Prostitute Table (ignored / never needed)
 


Why would you ever change this?? :D

I gotta go with the intelligent ooze on this. That table is almost entirely flavor.

DM: "So what are you going to spend your money on in town?"
P1: "Ale and whores!"
DM: "Roll percentile..."
P1: "89"
DM: acting haughty while describing a typical courtesan for the region "I'll want thirty-five crown up front".
P1: "35 gold! Can I find someone else?"
DM: "Roll percentile..."
 

Remove ads

Top