What 2nd level spell to pick for a sorcerer at 4th level?


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My all time favorite second level spell is mirror image. See invisibility is also a must.
But then, I tend to stay away from combat oriented spells. Leave that stuff to the fighters. :-)
 

orion winterfire said:


save or die??? huh???

Blow the save on Blindness/Deafness and you are permanently blinded or deafened!

I kid you not!

For me my Barbarian\Sorcerer is going to take one of these three at 4th level; Invisibility (for reasons stated above), Hypnotic Pattern (highly underrater IMO - great way to take out those big tough fighters - Will saves!) or Blindness/Deafness (see above :) ).

That being said my second choice probably won't even be one of those - I would like to find a ray type spell (as my PC is going to try and specialize in ray spells) - but there aren't any in the PHB or Tome and Blood! Maybe I'll make my own (never was very good at that though...)
 

Some 2nd lvl spells are interesting... but overall I would say Glitterdust. It has a small enough area that you might use it during a melee... it can blind and also reveal invisible creatures. Its a Will Save which makes fighters an easy target with Glitterdust.

Tasha Hideous laughter is the worst possible spell to choose... forget it. No +2 on the save DC is worth it.

Other possibilities are the Bulls Str/CAts grace/ETC series... Mirror Image is good for physical defense for you. Flaming sphere is a simple attack spell... Invisibilty is very versatile too.... Invisibility would be my second choice...
 

I currently have a human 4th level sorcerer that is in the moathouse from Return to the temple of Elemental Evil.

I will be 5th level at the next gaming session and I am still undecided on a 2nd level spell.

My feats are Spellcasting Prodigy, Imp. Initiative and point blank shot.

I have Fiery Bolt (from Relics&Rituals), Silent Sound (from Book of Eldritch Might), Shield, and Web. At 5th level my new 1st level spell is going to be identify. Not sure about the next 2nd level spell I will take. I lean towards combat stuff so I can feel like I am contributing more. I am thinking along the lines of Invisibility, Bulls Strength, Cats Grace or Dark Vision for party buffing. I would like to have another combat spell maybe Melfs Acid Arrow or who knows what. I prefer spells that are ranged touch attacks or area effects. All of my spells except for Web have no saves allowed.
 

4th level PCs against a roper? For some reason, I'm thinking Forge of Fury....

Umm... thanks. I'm kind of playing through the forge now, and have been very careful to stay away from spoilers.

Try to add a tag next time, please?
 

I respect your right to make your own decisions but a sorceror with Identify!?! Yuck. If you have to cast it that often, you're in trouble (and since it's an expensive spell to cast no matter what, it's not that much more to just buy scrolls). Pick up Magic Missile, Grease, Feather fall, Burning Hands, Unseen Servant or something else.

Anyway as to the question you actually asked: I'd take Glitterdust, or See Invisibility. Although I haven't played too far into RtToEE (I'm in the moathouse myself at the moment), you're reaching the level where you need to have a way to deal with invisibility. Glitterdust isn't quite as effective for detecting invisible creatures since you have to guess where they are to begin with but it has other uses (blinding opponents) and allows everyone in the party to see them. See Invisibility is a superior way to detect invisible creatures and if you don't need to use it, Web is an incredible combat spell. Either way, though you'd be effective.

Invisibility would also be a good choice although you'd end up contributing more to avoiding combat with it than to combat (and making everyone in the party invisible would probably leave you with very few spell slots to cast your Webs from.

I'd stay away from Melf's Acid Arrow myself. I imagine Flame bolt (is that a ranged touch attack version of magic missile that deals fire damage?) is good for dealing with regenerating creatures and it probably deals damage faster than Acid Arrow. Acid Arrow can disrupt spellcasters (but readying attacks does an even better job and many spellcasters will have high enough concentration scores to make a check against a mere 2d4 of damage)

Arcanus said:
I currently have a human 4th level sorcerer that is in the moathouse from Return to the temple of Elemental Evil.

I will be 5th level at the next gaming session and I am still undecided on a 2nd level spell.

My feats are Spellcasting Prodigy, Imp. Initiative and point blank shot.

I have Fiery Bolt (from Relics&Rituals), Silent Sound (from Book of Eldritch Might), Shield, and Web. At 5th level my new 1st level spell is going to be identify. Not sure about the next 2nd level spell I will take. I lean towards combat stuff so I can feel like I am contributing more. I am thinking along the lines of Invisibility, Bulls Strength, Cats Grace or Dark Vision for party buffing. I would like to have another combat spell maybe Melfs Acid Arrow or who knows what. I prefer spells that are ranged touch attacks or area effects. All of my spells except for Web have no saves allowed.
 

I would go for mirror image or alter self. Mirror image is a very good defense spell: up to 87.5% chance not to be hit for every enemy, except those with truevision or likewise magic. You will use that spell up to your very high lvls
Alter self is a very useful spell, since it is a flying AND a waterbreathing spell AND a change self spell in. Ok, the flying is inferior to the fly spell, and the water breating duration is quite short, but it is just a lvl 2 spell, and since there are so many good lvl 3 spells (haste, lightning bolt, dispel magic) it is very useful
 

Depends on your style:
Best party support: Endurance.
Invisibility is handy, but one attack per round is not going to be particularly devastating. With a decent Charisma, you can boost most of the party's Con with this, making you quite a bit more effective.

Best offensive/disabler: Glitterdust.
Gets rid of that pesky Invisibility, and blinds all within radius. Blindness/Deafness may be permanent, but only affects one creature, and most enemies you encounter you only encounter once (before despatching them)

Best defensive: Mirror Image.
This is hugely powerful, and means any 'conventional' class (i.e. nonspellcasting) is virtually powerless against you (at least for a little while...)
 

I vote for alter self too. As a sorcerer, your spell selection is very limited, so get spells that are as flexible as possible.

Minor image used creatively is also good.
 

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