Lousifer
First Post
Stat boost nerf, bah
My primary issue is with the debuff of the buff-spells. The only way they were "ba-roken" is if you multi-empowered them. They would've been just fine with the clarification (which is already in 3.5) that you can't use the same metamagic feat on a spell multiple times.
Whiny RPGA gms (oops, I meant DMs, don't wanna get flamed by rpga'ers ) wanted the bonuses to always be consistent so they couldn't be empowered. See above for the solution. They also didn't like the buffs lasting all day. I don't see the problem with the 3.0 versions of the spells. I would NEVER use the 3.5 versions.
I like randomness. D&D is about rolling dice. Sure, the new stat-boost spells give you better-than-average results compared to the old spells. But they may as well not exist for how much use they see. 1 minute/level = 1 encounter. Sheesh.
I think the spell changes other than the Haste update (which I'm 50/50 on, anyway) are all bunk.
Oh, and they no longer give any playtest credit to the 3.0 teams. There's gratitude for ya.
</rant>
Okay, now that I've gotten that out of my system, I like a lot of the changes. I wish they had done something to make the sorceror more exciting beyond adding bluff to their class skills and letting them swap a few spells in their career. I still have a hard time seeing the sorc as anything other than a reason to keep spellcaster encounters from giving Wizards access to more spells.
New bard = better. I'd still use Monte's bard for my games, but it's an improvement. New Ranger = great. Still haven't looked at all the implications of the new Druid/Monk yet. So far I like what I've seen for character class changes.
New DR + New material effects are good. I really like the new DR a lot. It has so much more flavor than "Your weapon magic, it pierces all."
Anyway, that's all for today folks. Back to lurking.
My primary issue is with the debuff of the buff-spells. The only way they were "ba-roken" is if you multi-empowered them. They would've been just fine with the clarification (which is already in 3.5) that you can't use the same metamagic feat on a spell multiple times.
Whiny RPGA gms (oops, I meant DMs, don't wanna get flamed by rpga'ers ) wanted the bonuses to always be consistent so they couldn't be empowered. See above for the solution. They also didn't like the buffs lasting all day. I don't see the problem with the 3.0 versions of the spells. I would NEVER use the 3.5 versions.
I like randomness. D&D is about rolling dice. Sure, the new stat-boost spells give you better-than-average results compared to the old spells. But they may as well not exist for how much use they see. 1 minute/level = 1 encounter. Sheesh.
I think the spell changes other than the Haste update (which I'm 50/50 on, anyway) are all bunk.
Oh, and they no longer give any playtest credit to the 3.0 teams. There's gratitude for ya.
</rant>
Okay, now that I've gotten that out of my system, I like a lot of the changes. I wish they had done something to make the sorceror more exciting beyond adding bluff to their class skills and letting them swap a few spells in their career. I still have a hard time seeing the sorc as anything other than a reason to keep spellcaster encounters from giving Wizards access to more spells.
New bard = better. I'd still use Monte's bard for my games, but it's an improvement. New Ranger = great. Still haven't looked at all the implications of the new Druid/Monk yet. So far I like what I've seen for character class changes.
New DR + New material effects are good. I really like the new DR a lot. It has so much more flavor than "Your weapon magic, it pierces all."
Anyway, that's all for today folks. Back to lurking.