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I will say it and pray it out loud with the rest in here. Dragonborn who cannot gain a proper fly speed without multiclassing to get favored soul PP wings is one of the biggest, asinine blunders of 4e for me. I spent so many hours thinking up ways to get flight earlier, to match my mini which I made painstakingly with parts bowdlerized from other minis. I will post a pic here soon. It's pretty kewl.
Then, I ended up playing pathfinder and can do the same, but better and much earlier level, with either synthesist or a beastmorph alchemist (okay, only three hours of flight at level 6...good enough). I really don't see what the big deal is with a fly speed. A wizard in a decent edition of D&D rules will be able to fly at level 5 (or 3, in case Alter Self can grow you wings too) and do all sorts of fun stuff. The easy DM antidote? 5cp quivers in every army or group of soldiers. See a flying dragon man? Shoot first, ask questions later. I mean, this IS D&D. You'd probably get hunted down by other adventurers for your scales, let alone shot down by the city guard.
Seriously, there are easy peasy ways for DMs to counter a permanent fly speed. It's called a turkey shoot. Or whatever those brits do. You know, the birds fly up and 50 gun shots go off then the dogs run to bring the carcasses back. Unless you can fly and be invisible at the same time too, but in PF for example, invis doesn't last that long. Waaaay toned down from AD&D invisibility.
I will say it and pray it out loud with the rest in here. Dragonborn who cannot gain a proper fly speed without multiclassing to get favored soul PP wings is one of the biggest, asinine blunders of 4e for me. I spent so many hours thinking up ways to get flight earlier, to match my mini which I made painstakingly with parts bowdlerized from other minis. I will post a pic here soon. It's pretty kewl.
Then, I ended up playing pathfinder and can do the same, but better and much earlier level, with either synthesist or a beastmorph alchemist (okay, only three hours of flight at level 6...good enough). I really don't see what the big deal is with a fly speed. A wizard in a decent edition of D&D rules will be able to fly at level 5 (or 3, in case Alter Self can grow you wings too) and do all sorts of fun stuff. The easy DM antidote? 5cp quivers in every army or group of soldiers. See a flying dragon man? Shoot first, ask questions later. I mean, this IS D&D. You'd probably get hunted down by other adventurers for your scales, let alone shot down by the city guard.
Seriously, there are easy peasy ways for DMs to counter a permanent fly speed. It's called a turkey shoot. Or whatever those brits do. You know, the birds fly up and 50 gun shots go off then the dogs run to bring the carcasses back. Unless you can fly and be invisible at the same time too, but in PF for example, invis doesn't last that long. Waaaay toned down from AD&D invisibility.
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