What about my dragonborn

Add me in on the Dragonborn and Eladrin/Elf split side. I like those new additions to DND and hope they are in 5e.

I hope there is a Epic destiny that allows you to become a dragon in 5e if you are a Dragonborn. That should be every Dragonborn's dream.

Wings at level 10. Transform into a dragon over levels 20-30.
 

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Unfortunately, the character builder's hatred of homebrew makes this sort of thing much more difficult for some people than it should be.
Just a hint:

Behind speed, write* fly 6 (clumsy). And suddenly you can fly (and grant CA while doing so)

*there are various tools for that. Usually a pencil does the job well enough.
 


Add me in on the Dragonborn and Eladrin/Elf split side. I like those new additions to DND and hope they are in 5e.

I hope there is a Epic destiny that allows you to become a dragon in 5e if you are a Dragonborn. That should be every Dragonborn's dream.

Wings at level 10. Transform into a dragon over levels 20-30.
While I like dragonborn in theory, I wouldn´t want to play one for real. They are too far away for me to play.
That beeing said, I want races categorized as classes: common, uncommon and rare.
So you can start with the big 4 races. Human, Elf/High-Elf, Dwarf, Halfling as common. Gnome, Half-Orc, Half-Elf and Goliath, and all others as rare... or something like that. This way, the DM can chose which category seems appropriate for his campaign.
 

After running a couple campaigns in a row (3.5 and 4e) with parties composed of a strange mish-mash of races, I grew tired of all the race weirdness. My current campaign (and homebrew setting, Under a False Sky) is entirely human.

STILL, I think the core rules should support at least 2 or 3 races outside of the standard 5 (dwarf, elf, halfling, human, and half-elf). There are many players that really do want them.

As Ratskinner said above, all that is needed is an explicit shout-out that the DM can determine which races are available in the campaign.

(Maybe which classes are available, too.)
 

Given that any individual race is probably going to take up only a page or two...go crazy, put 'em all in. However, also make sure that the "expert" or "advanced" race chapters have a clear notice that the availability of races...any races....is subject to the DMs definition of the campaign world, and or her approval.

Isn't that a given since the Dungeon Master decides the setting/adventures/plot anyways? Does it actually have to be written down in the PHB somewhere that the DM gets to decide what is and isn't allowed in their game? I would hope players are at least mature enough to trust a DM to make decisions that will make for a better game (within their game world).

This is similar to the 'Rule 0' debates over the years - it really just boils down to the players having a little trust in their DM. Or if they can't work under the limitations the DM wants to set they can always find another game.
 

I'm hoping the classes are so much simpler than 4e that we have room for a lot of races. The Big 4, changelings, dragonborn and warforged should be included. Tieflings, aasimar,shadar kai and eladrin should be planar themes you can add to most any race (i.e. a 4e eladrin would be a 5e elf with the fey theme). Shifters could also be covered by a theme. Mul, half elves and half orcs could be a "mixed breed" theme as well.

It's more of a stretch, but perhaps goblins, orcs, etc could be covered by "monstrous humanoid" theme. If that doesn't work, I'd throw goblins and orcs into the races list.

PS
 



Just like orcs...

... hey wait a minute.

I agree there too. Especially since we have one guy in our group who plays half-orcs almost exclusively. Barbarian X/Other Class X Half Orc....always.

Half-orc Barbarian 1\Warlock 8
Half-orc Barbarian 1\Spirit Shaman 7
Half-orc Barbarian 4\Fighter 4

Repeat as new character needed. No imagination
 

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