What ARE feats for? Min-maxing or Role-Play customization

What purpose to FEATS really serve?


A well designed stable of feats will be more a way to texture your asskicking prowess than optimize it.

Most games with feat-like mechanics fail to some degree in this, however.
 

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I generally pick feats that mechanically accentuate or improve my character concept, or to address a specific issue that arose during play. For my current character, the eladrin artificer Nith, I selected the Sneak of Shadows multi-class feat for a couple of reasons: my character concept was that of a mystical safecracker; because I was using the playtest material from Dragon and I needed to pick a multiclass feat for the purposes of a paragon path; and finally, because I wanted training in the Thievery skill (its on my class list, but I could take another skill in its place with this feat). This isn't min-maxing in my mind, but I did partially take the feat for purely mechanical purposes.

At second level, I chose Quick Draw because my Initiative rolls were simply abyssmal and I needed some help; also, since I'm an artificer, I switch between implements and weapons constantly, so I needed the help to preserve actions. Again, I took the feat for purely mechanical purposes, but in my mind, it still works with my character concept. My next three feats will likely be weapon proficiency (rapier), a power swap feat (I want to mix it up in melee once in a while), and the Alchemy proficiency from AV. All are chosen for specific mechanical purposes, but they all match up with my character concept.
 

I have never seen anyone get a feat for anything other than character optimization. If that is "min-maxing" (a loaded term with tons of negative sterotypes attached to it) then every player I have DMed or played with is a minmaxer.
 

It's about equal. It depends on the players you have, but if I have two feats that both make sense for my PC to take, I'll likely take the one that improves my chances in combat or that grants a significant ability. Almost all non-combat feats are skill feats and taking skill feats in 3E is just completely dumb unless you're looking to be very specialized and want to be the absolute best it is at this single thing you do.
 

Getting a PhD takes over twenty years from start to finish.

Min/maxing isn't bad, and it especially isn't antithetical to RPing. It's a product of what people actually do :p

Feats follow this perfectly. "Being good" isn't the opposite of roleplaying, it's a PART of it. My guy is a Malconvoker, so he gets a lot of feats to improve his summoning. Sure, he's definately improving his good parts and minimizing the bad, but how is that out of character? Summoning is what he does. Yeah, he doesn't take the Underwater Basketweaving feat, but then again, I never took the Underwater Basketweaving class in college.
 

Character customization!

So your dude isn't built off the same assembly line as everyone elce's dude.

This. It's not "Min/Max" to say "My guy has spent more time studying swords than average". That's just describing your PC's difference from other dudes (who are better at using Axes, or doing cartwheels).
 

In our case, all characters (in 3 campaigns, or 4 if you count another that hasn't gotten off the ground) chose to be tougher than other characters at first or (rarely) at second level (even the ranger who picked the archery path). I just went ahead and made toughness a bonus feat at first level for everyone in my campaign, so the customization process can start there.


cheers
 

I'd definately say min-maxing. Sure, they customize your character, but is that really the point of the whole thing?

If you were just trying to customize your character, you would just put it down on your paper that your fighter prefers spears and medium armor, and that he likes jumping onto people and skewering them. Instead, you pick a feat that lets you do that without being mechanically behind a dude who stands there and slashes people with his generic sword. You wouldn't take the feat that gives you +2 damage to spears and +1 to jumping attacks, or whatever.

So, I guess it's min-maxing in the guise of customization, without being a very good substitute for it.
 


voted: "Exactly equal for every player"
because: a deliciously bodacious statement!

But am conceding (sadly) that feats are mostly for mechanical advantage. for my recent ranger, chose "sure climb" for pure fluff but then quickly switched to "dwarven weapon training" for min-maxing only.

who's suprised? frankly having played plenty of characters fluffy as bunnies in the past, you know it is an excercise in frustration in a game where your feedback is continuous and numbers-based. it prompts the question - is *anything* in the game rules actually there for character development?

Or, do we characterize in spite of all that! (splendid)
 

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