Plaguescarred
Hero
May be not needed, but a quite useful to have;
Traps
Poisons
Curses
Magic Items
Traps
Poisons
Curses
Magic Items
Mearls and Co. have been extremely closed-lipped regarding possible products. However, there are these two tweets from Mearls:
That first one in particular suggests to me that the DMG will be completely optional. It will be the book that holds the various campaign level modules for really changing up the core game. That's why it will assume you are an expert DM. It's going to assume you've played before, you have a sense of what you want D&D to do for you, and you'll be ready to try the various modules and dials in the DMG.
That first one in particular suggests to me that the DMG will be completely optional. It will be the book that holds the various campaign level modules for really changing up the core game. That's why it will assume you are an expert DM. It's going to assume you've played before, you have a sense of what you want D&D to do for you, and you'll be ready to try the various modules and dials in the DMG.
If the latter stuff (magic items, traps, etc) is in that $50 PHB, then the DMG becomes a useful but unneeded book. I'm fine with that; Pathfinder works just fine holding the SRD's worth of classes, spells, magic items, rules, and even prestige classes. Their Gamemastery Guide is full of good supplemental rules; NPCs, optional rules, advice, etc. I bring the Core book to game for reference, the GMG I read at home when creating adventures.
Interesting. This makes me think that perhaps they are going to fold most of the traditional DMG into the PHB, and make the DMG more of the new "Unearthed Arcana."