Depending on your plans for the campaign, I'd also recommend running it as an E6 game (IOW, pick a level, and stop advancement there). If I were to run another PF game, I'd do that - it neatly sidesteps a large amount of the character-side issues I (personally) have with 3.x systems while focusing on that sweet spot.
'Course, if you were planning on it being a higher-level game or following an AP, that may not be tenable.
If you want it to 'feel like D&D' rather than E6's aim of feeling like literary fantasy, E10 or a 1-10 level game (& no NPCs over 10th) works well, I've done the latter for my last several 3.5 & PF campaigns. E10 lets you have the classic D&Disms like Raise Dead, Teleport, and gear up to +3, without drowning in magic.