My main problem for D&D is that some players are notably more reliably to attend than others. I'bve got a big group (8 players) so it's rare to get a full house: but whereas one or two are there every week, barring illness, others aren't so great.
One player in paticular missed 5 sessions in a row, coming back for thie first time this week: this to be fair was due to University exams, but out of those 5 sessions at least one he outright promised me he'd make it because his exams were over, then didn't turn up because "a chick said I was hot, but she had a boyfriend." :-( The same guy has a habit of turning up for sessions, then part the way through announcing he has to leave at 9 or so because he's meeting people at a pub.
After almost two years of playing on the same day at the same time, I have no idea why he's making regular commitments on game night.....
But yeah, I'm often missing a couple of players, and the side-effect is that it's hard to write an adventure with specific plot hooks for characters because I can't rely on some players to be there every week: I know that every X weeks one does overtime on a Thursday, one is likely to wander out halfway through and miss the cliffhanger, one misses the first half depending on if he gets a lift from work or not so misses the resolution of the cliffhanger...
Worst of all, because I can't design plots around those players, if they do get invited to the pub or asked to do overtime or what have you, why wouldn't they say no? After all, the session won't fall apart without them, because nothing really happens to their PC anyway, right?...
Otherwise, though, I don't have huge problems. Gaming is at my place, multiple players have cars and can ensure everyone gets to and from safely with minimal fuss, and far from work ruining my RPG mood I'm usually desperate my Thursday night to put on a geeky T-Shirt aftr work, get behind the screen and see what my players are in the mood to maul. ;-)
One player in paticular missed 5 sessions in a row, coming back for thie first time this week: this to be fair was due to University exams, but out of those 5 sessions at least one he outright promised me he'd make it because his exams were over, then didn't turn up because "a chick said I was hot, but she had a boyfriend." :-( The same guy has a habit of turning up for sessions, then part the way through announcing he has to leave at 9 or so because he's meeting people at a pub.

But yeah, I'm often missing a couple of players, and the side-effect is that it's hard to write an adventure with specific plot hooks for characters because I can't rely on some players to be there every week: I know that every X weeks one does overtime on a Thursday, one is likely to wander out halfway through and miss the cliffhanger, one misses the first half depending on if he gets a lift from work or not so misses the resolution of the cliffhanger...
Worst of all, because I can't design plots around those players, if they do get invited to the pub or asked to do overtime or what have you, why wouldn't they say no? After all, the session won't fall apart without them, because nothing really happens to their PC anyway, right?...

Otherwise, though, I don't have huge problems. Gaming is at my place, multiple players have cars and can ensure everyone gets to and from safely with minimal fuss, and far from work ruining my RPG mood I'm usually desperate my Thursday night to put on a geeky T-Shirt aftr work, get behind the screen and see what my players are in the mood to maul. ;-)