Sagiro
Rodent of Uncertain Parentage
Saeviomagy said:But all the smackdown combos assume that the wizard is only fighting that fight today. Heaven forbid he may want to actually fight more than once...
I hear this reasoning used all the time in defense of the "unbrokenness" of haste. In my opinion and experience, this drawback is very overrated. Yes, it can make carefree spellcasters burn through spells at twice the rate. But what seldom gets mentioned is that double-speed spells make the combat end sooner. My two lightning bolts (or whatever) do the same amount of damage, and kill my foes just as dead, whether or not it takes me two rounds or one to cast them.
Plus, don't discount the ability to both cast a spell and use a magic item in the same round!
Sure, if a spellcaster is reckless, this can be a problem. But I've been playing an oft-hasted high-level non-melee cleric for a while now, and I've never run out of spells in mid-combat, even after three gruesome "boss-monster level" battles in a single day.
On a related note, I'm more convinced than ever that Mass Haste is the most important spell in the book in any combat involving multiple spellcasters. That is, take any large high-level combat, and after it's over, look back at every spell that was cast and ask: "How would that combat have played out if that spell wasn't cast?" With the possible exception of Mass Heal, Mass Haste is the clear winner, in terms of the overall effect on a combat. (We've recently reached the point where 9th level spells are starting to fly around, so I may change my mind before too long. But Mass Haste is a 6th level spell, for crying out loud.)
-Sagiro