D&D 5E What are the "True Issues" with 5e?

The top 3 Steam Survival games are these. And the top 2 barely are.

#NameCurrent24h PeakAll-Time Peak
1.Apex Legends93,875371,130624,473
2.PUBG: BATTLEGROUNDS59,907386,3483,257,248
3.Rust58,93290,774245,243
4.Unturned47,19462,852112,703
5.Dead by Daylight39,71256,526105,093

The point is Survival Games are niche. A Survival RPG that sticks to Survival would barely survival without a RPG or a more popular RPG propping up the industry.

This is why D&D never stayed as survival nor as resource management. They aren't popular.
apex legends and pubg are, quite literally, not survival games. they're battle royales. dead by daylight also isn't a survival game, it's an asymmetric pvp horror game. i don't know who told you otherwise.
 

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Then I guess you're right then. D&D should just re-invent itself again as a high-octane thrill-seeking adventure romp, since anyone who cares about anything else is too few to matter.

Because those that care about anything else have never mattered. That’s the point. DnD has changed the way it has because it is reflecting how the game is actually played by most tables.

That’s the base reason for every sing change to the game. The recognition that people are not actually playing the way the rules assumed they were playing.

Your mistake is in thinking this is being imposed from WotC on the community. You have it backwards. This is the community telling WotC what they want.

The changes to the game are reflecting reality. So we go from incredibly baroque combat rules in 1e to much more streamlined 2e (dropping weapon vs armor tables, removing swaths of weapon types, adding in proficiency weapon groups, etc) to 3e then 4e and now 5e further streamlining, simplifying and adjusting.

These are being changed because it reflects what people are doing at the table. It’s very much not WotC telling you to change.

WotC would be much much happier if they didn’t have to change the rules.
 



Because those that care about anything else have never mattered. That’s the point. DnD has changed the way it has because it is reflecting how the game is actually played by most tables.

That’s the base reason for every sing change to the game. The recognition that people are not actually playing the way the rules assumed they were playing.

Your mistake is in thinking this is being imposed from WotC on the community. You have it backwards. This is the community telling WotC what they want.

The changes to the game are reflecting reality. So we go from incredibly baroque combat rules in 1e to much more streamlined 2e (dropping weapon vs armor tables, removing swaths of weapon types, adding in proficiency weapon groups, etc) to 3e then 4e and now 5e further streamlining, simplifying and adjusting.

These are being changed because it reflects what people are doing at the table. It’s very much not WotC telling you to change.

WotC would be much much happier if they didn’t have to change the rules.
WotC is certainly telling  me to change if I want to keep liking their version of D&D.

Also your post is extremely depressing.
 


Then I guess you're right then. D&D should just re-invent itself again as a high-octane thrill-seeking adventure romp, since anyone who cares about anything else is too few to matter.
It already did. Did you see the movie?

WOTC would love to make D&D into a survival game. A survival RPG is easy to design. Just a list of items, weights, and prices.

But since the beginning people wanted to be Aragorn, Gimli,and Legolas. And they didn't worry about starvation, thirst or ammo.
 

It already did. Did you see the movie?

WOTC would love to make D&D into a survival game. A survival RPG is easy to design. Just a list of items, weights, and prices.

But since the beginning people wanted to be Aragorn, Gimli,and Legolas. And they didn't worry about starvation, thirst or ammo.
Not quite as depressing as @Hussar 's post, but close.
 

So wait, you're arguing that tents offer no protection because it's not defined by the book? As if no one knows what a "tent" is in real life and extrapolate? That somehow not explaining how a tent works is a failing of the rules? Are they also supposed to explain the purpose and uses of a shovel?
I've legit had people argue that kind of nonsense in games.

Player: "But the book doesn't say..."

DM: "The book doesn't have to."
 

Except that the alternative - unlimited carrying capacity for all - is even less interesting-compelling-enjoyable.
To you and to some other players, yes. But this is not a universal preference as evidenced by the fact that food, water, ammo, encumbrance, light, etc have always been some of the easiest things to mitigate. AD&D has spells and magic items specifically designed to counter worrying about all that stuff. That you don't use them in your games doesn't change that.
 

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