EzekielRaiden
Follower of the Way
Sure. That's 5e's modus operandi. The DMG is littered with """helpful""" """advice""" that, in almost every case, amounts to, "You could do X. Or you could do not-X. It's up to you as DM!" Sometimes with an optional, "You could strike a middle ground, or do some third thing instead."5e doesn't make a stance. It's almost annoyingly wishy washy.
Why would you need to do that? Why would it be necessary to explain every individual spell?How many pages would it take to justify just the spells alone. I think you way underestimate how far off the rails of logic all those individual things go. Explaining every single deviation from reality in a fantasy game would be a huge undertaking.
Seriously, what on Earth makes you think such ridiculous extremes could even remotely be necessary or even useful?
Lanefan and I may disagree on many things, but this is pithy and accurate.Not necessarily. A great amount of it could be explained in maybe two pages (or less!) that explain the basic science behind how magic works in the game and-or setting, and how - if at all - it affects the everyday lives and-or physical attributes of the world's inhabitants.