D&D 5E What are the "True Issues" with 5e?


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I'm not the one who treats it as a dichotomy! I hate that people do this! But they do, in fact, do it. All the time! And they use it as an excuse for why the rules should be crappy for some players and super awesome for others!

And yes, it absolutely is hypocritical--because these people clearly want D&D to be a cooperative game.
How they play the game doesn't stop D&D from being cooperative. I'm sure their group does quite well together. There's still nothing hypocritical about it.
But I'm done discussing this with you. I guarantee you, you won't convince me on this one.
Fair enough.
 

Depends on the situation in game mostly. I prefer to track it, because many weapons do in fact use ammunition, and therefore it can run out. That's all there is to it for me.
Fair enough. For me, I track it while it is a reasonable resource constraint, typically low levels in wilderness locations.

Once there is enough gold and access to supplies, the juice is no longer worth the squeeze for me.
 


If people are going to tell others what they aren't allowed to play, then yes, I'm going to ask them to apply their standard consistently.

Being told that it isn't a "true issue" is exactly that.
Apparently and according to this thread, the only "true issue" here at all is that 5e has a bad index. Hardly worth getting up in arms about, or presuming that you're constantly under attack.
 



Because it is always a compromise. You can't make it perfect for everybody.
Well aware. You can't make it "perfect" and you shouldn't even try. You can make it better, though.

And the thread was originally for true issues. A lot of issues, like Gold, Exploration and stuff are only issues because people don't play RAW.
That's not entirely true. They are issues because many people (I would say "most" but then someone would invariably ask me to "prove it") don't LIKE how it works RAW. Those things just aren't very well designed. I guarantee you, there is a way to design both those things that would appeal to many many more people.

Sure, some people might prefer a system that handwaves them while others might prefer a hard-coded rules-heavy sub-system for them. I don't suggest that either of those extremes get what they want.

They delete rules and then complain that the game is not working.
I mean, I guess some people do that, but I don't think that it's as many as you seem to think.

Is there room for improvement? Probably. But would be for example using a Slot-System instead I incumberance make ressource-management really easier?
I don't know. That definitely seems more like a matter of opinion, and therefore not the kind of thing that I'm talking about.

Like if you play with DnD Beyond or Roll20, there is no excuse to not use encumbrance, because it calculates that for you automatically. And even in Paper it is not hard to do. Doing it actually improves the game.
Not sure that I agree that encumbrance is a big deal either way. IMO, it doesn't add much nor is it a particular problem.
 

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