I went through the first 20 pages of this thread and the vast majority of the issues raised are not a problem in my games
Why then 'tis none to you; for there is nothing either good or bad, but thinking makes it so. To me it is a prison.
I think the difference between myself and a number of posters on this thread is - It doesn't matter much to me if
I have a problem in my game with something or not. If I see a lot of people having an issue with some part of the game or another, with some consensus (I'm not speaking of illogical complaints, playstyle differences, or aspects that change would actively make the game worse) then I tend to agree that the issue is something that should be looked at.
The DMG as a book (more than just the layout) is the one I come closest to agreeing with, but I do not think it rises to an issue.
C'mon, even WotC designers think that the 2014 DMG needs a big overhaul! They KNOW that it wasn't very good. It's not HORRIBLE, in that it has sold and functions basically fine. But again, I say: Should we be shooting for "doesn't totally suck"? Does the thing need to be unplayable garbage to count as an issue?
Some players have noted some of the criticisms raised and said they wish it were different, but they're still having fun with it as is.
Yeah, I mean... I love D&D 5e. I play it multiple times a week. Just because it has a few things that aren't very good doesn't make it a bad game. It doesn't have to be all or nothing.
Think of it this way: WotC decided to make a new edition. They make money if it sells. The best way to sell it is to show people how much better it is. Right? You don't sell the new year's car model by showing people it is just like last year's right?
They had lots of research, experience and talent aimed at coming up with the next edition ... and what did they decide to do? Mostly minor tweaks.
That makes it a harder sell, right?
Actually, no. It might be harder to sell it TO YOU, and to people that wanted more change out of it. But I've been selling D&D for 30 years - I have a lot of experience with this. What they are doing with it (rules-wise) is absolutely the right thing to do (sales-wise).
Agreed.
Hmm... a few. Depends on what you think of as "major". If it needs to be utterly terrible at the table to count as major then sure, nothing major.
Well, strike that. I will say I see one major issue, but I do not recall seeing it in the thread's first 20 pages.
Oooh! I'm on the lookout for missed stuff!
In AD&D through 4E they supported psionics. It became an integral part of many campaign settings. Many of us built homebrew worlds around the rules they provided, and that meant we created elemtns that revolved around psionics ... and WotC left us high and dry in 5E. That was an issue. They should provide some support for psionics within a year of the next edition release, even if it is just a pdf with 'enough to get by' rules. That is the only thing I'd call an issue for 5E.
This probably falls under the "matter of opinion" category, as opposed to the "true" category, even by my much looser than
@Stalker0's chosen definition of "true" but I agree with you. Psionics ought to be worked out and printed. It's not - quite - a complete D&D without it.