FireLance
Legend
I see where you're coming from, and I generally agree, but I take a slightly different perspective. The real issue to me is not combat length or game difficulty but choices and strategic, tactical or creative thinking.Combat Length.
Game difficulty.
To me, regardless of how long combat takes, it is not a grind as long as there are interesting choices to be made or scope for strategic, tactical or creative thinking.
Similarly, difficulty that arises simply because the game mechanics are set up to give you a high failure rate doesn't work for me. A flat 90% chance of failure doesn't make a game interesting; it just makes it frustrating. However, give me a chance to make choices or come up with creative ways to bring that 90% chance of failure down to 10% or even 0% and you've got a game that I will probably be interested in.