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What are Your Favorite Out of Print RPGs?

dragonquest 2nd ed. may fav crunchy system, and still play occassionally

victorian adventure. all the modern victorian stuff has too much fantasy in it

chill 1st edition. wish i could find my box set for this
I love DragonQuest, especially 2nd edition, because it was so modular and easy to add your own material. It's where I really started tinkering with games.

I am curious, who published Victorian Adventure? As my sig might suggest, I have an interest in the genre.
 

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Original Classic Deadlands (okay, not completely out of print, as it is still available on pdf)

Alternity

Old World of Darkness Mage (2nd edition).

Marvel Superheroes
 


1st ed L5R. It had hella balance issues, but I rarely played it with anyone who cared to exploit them. Fast and simple. Pre-metaplot setting. Just great.

oWoD Mummy 2nd Edition. Not "Mummy: The Resurrection", the one that talked about there only being about 50 mummies in the whole world, and had a creation myth with Mages and Vampires, and had mummies that simply never stayed dead. I just loved it and have always wanted to run a 3,000 year long game.

It's not exactly an RPG, but the original Rogue Trader for Warhammer 40k was inspired genius. Every single WH40k book since has failed to live up to it, and I don't mean the rules.
 


Vampire the Masquerade Revised.
- Use soak like armor in nWoD since soak mechanic is unbelievably slow.

Aberrant
- Didn't care for the setting much, but the system was alot of fun. My favorite superhero system. Always played with 8-10 nova points instead of 30 though.
 

I love DragonQuest, especially 2nd edition, because it was so modular and easy to add your own material. It's where I really started tinkering with games.
We did the opposite. We lifted the magic system and added to another (local) RPG system.

I did play in a few DQ campaigns as well. It did have a very nice balance at character creation between random and point buy. For stats you rolled to see how many points you had to divvy up. However, the more points you got the lower you highest stats could be. It wasn't perfect, but I have never seen that system attempted elsewhere.
 

Top Secret (original) - I actually got into this more than D&D when it first came out. Endless games of high espionage and my trusty FN Browning...

Star Frontiers - A bit cheezy, but great Sci-Fi fun

Traveller (original) - More Sci-Fi fun

Time Tripper - Does anyone remember this one?

timetripper.jpg


Was great for solo play!
 
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Wasn't it the original Top Secret that had combat between two characters resolved by each picking a move from their style and comparing them on a big grid?

Example: Joe, a martial artist, chooses "Sweeping Kick" secretly.
Maria, a boxer, chooses "Roundhouse Punch" in secret.
The players reveal, and where "Sweeping Kick" and "Roundhouse Punch" intersect it says something like "Sweeping Kick does 1d6 damage and knocks the opponent prone."

Or am I thinking of something else?
 

Wasn't it the original Top Secret that had combat between two characters resolved by each picking a move from their style and comparing them on a big grid?

You are remembering correctly. Had some wonky stuff - and that was at the top of the list. Still, we had fun using our crazy ninja moves, hallucinogenic gas, and mad cooking skills (I still remember the example in the skill use had something to do with observing how a chef prepared a salad...). Good times.
 

Into the Woods

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