jujutsunerd
Explorer
Narsil said:Oh, quite simple. They must convince Azrael to let the dead one be resurrected, with a either DC 30 persuade check or defeating a powerful extraplanar being... whichever you manage first.
After this, the player's allies are summoned into the Plane of Redemption. The Plane of Redemption is essentially one long three-square-wide path which has dozens of minor demons (or angels, for evil players) and a major demon (or angel, for evil players) who are all trying to stop the resurrection.
Note that this also allows for the dynamic of 'you could try to resurrect one - and end up with a fully dead party'. Still isn't the end, though, there are other methods of escaping.
I've heard this idea several times, but never really seen why it would be worth the bother, but for some reason your explanation worked for me. I'll definitely use something like this in my next game instead of all the resurrection spells.
So, first figure out a way to persuade the death god (or equivalent) to get a chance. Can be handled by roleplaying (offer another death to balance the books, promise to perform a quest, fasttalking, spurious logic, bootlicking, the possibilities are endless...), skill use or (at epic levels

Then a 'miniadventure' that is essentially a battle with the 'guardians of the dead'. Said guardians can be varied in type, strength and numbers according to the alignment/faith/whatever of the presumptive resurrectee. Fight constructs to bring back a druid, demons to bring back a paladin, undead to bring back a cleric, etc. (For an added twist - if the player can handle it - have the dead character's player run (or help run) the guardians of the dead. ;-)
I like it.
/Jonas