Bladesong
Explorer
In short the one being raised pays the EXP cost of the spell and carries a non-removable negative level for the remainder of their current level and the one following unless they make a fortitude save in which case the negative level only remains until they reach their next level.
Saves are 25 for raise dead, 20 for resurrection and 15 for true resurrection.
Example: 10th level character dies and is raised. He has pays the exp of the spell and has a negative level until he is 12th level unless he makes his save in which case he loses the negative level when he reaches 11th.
Saves are 25 for raise dead, 20 for resurrection and 15 for true resurrection.
Example: 10th level character dies and is raised. He has pays the exp of the spell and has a negative level until he is 12th level unless he makes his save in which case he loses the negative level when he reaches 11th.