Psion
Adventurer
Thanee said:Hmm... if you assume, that there is usually a cleric and a wizard (or something of similar proportions) in the party, that doesn't seem to be such a big deal.
You don't see the "big deal" about one character having the equivalent "problem solving capability" of 2 characters?
That's a spotlight hog in the making to me.
At least in my experience, it's rather unlikely, that the MT is going to step on anyone's toes that way.
My epxerience differs.
That's definitely not the case here. 4 fights per day is a rare thing usually. If I had to guess, I would say the average is closer to 2 in our games. There are other encounters/situations, where spells might come into handy, though, of course.
You understand, of course, that I'm not pretending to divine what goes on in your game in the statement that is in reply to? Rather, I was characterizing the standard argument I hear characterizing the MT as weak. People typically hammer on how weak the MT is based on lacking 3 levels worth of SR penetration and your nastiest combat spells. Those are purely combat oriented arguments, not utility arguments. My games aren't purely combat oriented, and even in my combats, characters often face challenges and difficulties for which SR is irrelevant but flexibility and breadth of capability are very relevant.
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