TheCosmicKid
Hero
Just criticize David Eddings and he'll block you on the spot. Problem solved.Here is the final point I will make on this issue, as I doubt anything else productive will come from this conversation.
Just criticize David Eddings and he'll block you on the spot. Problem solved.Here is the final point I will make on this issue, as I doubt anything else productive will come from this conversation.
But I can't do that! My childhood!Just criticize David Eddings and he'll block you on the spot. Problem solved.
It is objectively true that meta-gaming is mutually exclusive with role-playing, by definition. If you can't understand that, then you're either too dumb to play, or you're trolling. In either case, your opinion is invalid.
Saelorn's join date is only 2014, so not really, but the kind of evangelical-OneTrueWayism argument is perennial.Was this argument in progress during 4E, and has it carried over into 5E?
No, of course not. That's why it's important that the DM is trustworthy.You keep saying this like the players have a textbook that they can compare against and cry foul when the DM invents a small feature during play.
It's not that the DM should never invent things on the spot. It's that, when doing so, they aren't allowed to take into consideration things like player preference. Meta-gaming is against the rules of role-playing, and the rules of role-playing apply equally to everyone at the table.I honestly don't know how you can possibly run a game session without inventing material on the spot. My players are far too inventive for me to have prepared for every option.
4e certainly opened up the discussion here on ENWorld about different modes of roleplaying, and the idea that the game could be focused on the characters and their needs, rather than the focus being on exploring a wide setting.Was this argument in progress during 4E, and has it carried over into 5E?
When did it start? Saelorn, did you argue with Dave Arneson after the first session of Blackmoor, because he had the blob monster's initial ambush kill an NPC, rather than give it an equal chance of one-shotting a PC?
Edit: Unless your game is different, which is fine, but you shouldn't go around trying to push your personal preferences onto other people. For anyone who doesn't buy into your weird way of playing, meta-gaming is still bad, and bad for the community, etc.
No, that has not been established. What has been definitively established is that role-playing is making decisions as your character would make them, from their perspective; and meta-gaming is (colloquially speaking) making decisions based on information that your character doesn't have, such as specific player knowledge, or the fact that this is a game. If alternative definitions exist, then detractors are extremely reluctant to bring those forward.Hasn't it already been well established by this point that Saelorn keeps to very specific meanings of the terms "role-playing" and "meta-gaming" that are far, far outside the norms?
Saelorn's join date is only 2014, so not really, but the kind of evangelical-OneTrueWayism argument is perennial.
No, that has not been established. What has been definitively established is that role-playing is making decisions as your character would make them, from their perspective; and meta-gaming is (colloquially speaking) making decisions based on information that your character doesn't have, such as specific player knowledge, or the fact that this is a game. If alternative definitions exist, then detractors are extremely reluctant to bring those forward.
But this is off topic. Meta-gaming did not originate with 4E, nor is it an aspect of 4E which was carried into 5E. If you want to drag out that debate, I suggest making a new thread for it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.