What aspects of D&D magic do you like?

Which aspects of D&D magic should be kept in 4e, and which should be changed/removed?

  • Keep: Specific spells prepared, and lost when cast. (Vancian "fire and forget")

    Votes: 37 37.4%
  • Change: Specific spells prepared, and lost when cast. (Make all magic spontaneous like a sorcerer,or

    Votes: 54 54.5%
  • Keep: Spell slots per level per day.

    Votes: 51 51.5%
  • Change: Spell slots per level per day. (Use a spell point system, a "fatigue" system, or some other

    Votes: 43 43.4%
  • Keep: Spells have specific effects that can't be changed.

    Votes: 63 63.6%
  • Change: Spells have specific effects that can't be changed. (Use a more freeform system instead, lik

    Votes: 29 29.3%
  • Keep: Required spell components determined by the spell.

    Votes: 35 35.4%
  • Change: Required spell components determined by the spell. (Make them determined by the type of spel

    Votes: 53 53.5%
  • Keep: Distinction between arcane and divine magic.

    Votes: 57 57.6%
  • Change: Distinction between arcane and divine magic. (Make magic universal, add more types, make eac

    Votes: 37 37.4%
  • Keep: Spell failure for casting arcane spells in armor.

    Votes: 53 53.5%
  • Change: Spell failure for casting arcane spells in armor. (Get rid of it entirely, make all spells

    Votes: 40 40.4%
  • Keep: Each class has its own unique spell list.

    Votes: 57 57.6%
  • Change: Each class has its own unique spell list. (Use a universal spell list like AU, a "sphere" sy

    Votes: 33 33.3%

maggot said:
My main problem with D&D magic is the time it takes high-level characters to decide what spells to take. In game, the characters have hours to decide each night, but while playing the game, that is unacceptable.

I'd prefer a system more like the sorcerer where you select the spells you know and then you can cast them at any time. This way the time to select spells is during level up, which is usually between games.
Another option is to go in the opposite direction and make all spell prep the equivalent of creating a scroll. See No Spellcasting, Just Item Creation.
 

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