Another option is to go in the opposite direction and make all spell prep the equivalent of creating a scroll. See No Spellcasting, Just Item Creation.maggot said:My main problem with D&D magic is the time it takes high-level characters to decide what spells to take. In game, the characters have hours to decide each night, but while playing the game, that is unacceptable.
I'd prefer a system more like the sorcerer where you select the spells you know and then you can cast them at any time. This way the time to select spells is during level up, which is usually between games.