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5E What at-will 1st level spells wouldn't be overpowered?

TwoSix

The hero you deserve
Supporter
Just trying to think of some new warlock invocations. Are there any 1st level spells that wouldn't be overpowered to get at-will, like silent image or disguise self?
 

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mellored

Explorer
Any utility spell (feather fall, comprehend languages).
Any damage spell at level 5+ (burning hands, magic missile). Scale them up at 11 (2nd level slot) and 17 (3rd level slot). 5d4+5 magic missile = 17.5, compared to 4d10+20 * .60 eldrich blast = 25.2.
Soft control that takes concentration can be fine (fog cloud, fairy fire).
Concentration buff spells (bless, hex).

Avoid Healing (cure wounds)
Avoid hard control spells, particularly those without concentration (tasha's hidous laughter, command). Sleep would count as a damage spell.

You could probably give plenty of level 2 spells at-will as well following the same advice. Though maybe wait till 11 to give damage spells.

I mean, wizards get any first and second level spell at-will at level 18.
 

Rhogar_Rarr

First Post
Most of the ones that don't seem overpowered to me are ritual spells--things like Alarm, Comprehend Language, Detect Magic, etc. Maybe you could give them Expeditious Retreat if you want a warlock dashing around like a rogue.
 

Horwath

Adventurer
Everything except healing spells and shield.

Maybe if you limit that specific spell that it cannot heal above 50% max HP.
 

steeldragons

Steeliest of the dragons
I allow Dt. Magic as a cantrip-tier spell in my world/games.

Whether or not this is overpowered would depend on the nature and commonality of magic in your game/world. It could be a highly unfair spammed advantage or a rarely used confirmation tool.

As with nearly all things, it fluctuates and winds up, more often than not, being somewhere in the middle. So I haven't seen a problem with it yet.
 

TwoSix

The hero you deserve
Supporter
Ok, here's a quick list of some spells I'm on the fence about, I'd appreciate any thoughts.

Color Spray - leaning towards no.
Command - maybe?
Compelled Duel - maybe?
Divine Favor - leaning towards yes.
Earth Tremor - leaning towards yes.
Faerie Fire - almost definitely yes.
Grease - leaning towards yes.
Hellish Rebuke - maybe?
Shield of Faith - leaning toward yes.
Sleep - Almost definitely no.
 

mellored

Explorer
Ok, here's a quick list of some spells I'm on the fence about, I'd appreciate any thoughts.
Yes to all, except command. You don't want spammable stun.

The HP ones (color spray, earth tremors, sleep, hellish rebuke), should wait till level 11. Probably don't need to scale them up.
 

Ganymede81

First Post
I would love to be able to take an incantation for Expeditious Retreat at will. I'd even give up Devil's Sight for it. Otherwise, he needs to take a two level dip into Rogue, and I would infinitely prefer he stay single-classed as a Warlock.
 
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TwoSix

The hero you deserve
Supporter
Yes to all, except command. You don't want spammable stun.

The HP ones (color spray, earth tremors, sleep, hellish rebuke), should wait till level 11. Probably don't need to scale them up.
Good point on the command, thanks.

Would Hellish Rebuke or Earth Tremors break anything at level 7 or 9? These customizations are for a game I don't anticipate going past 10.
 


Rhogar_Rarr

First Post
Good point on the command, thanks.

Would Hellish Rebuke or Earth Tremors break anything at level 7 or 9? These customizations are for a game I don't anticipate going past 10.
So in theory they can probably do about ~15-20ish damage at-will with eldritch blast around level 7-9. Note that Earth Tremor does not do any damage on a successful save, so you'd have to have 5 enemies fail their saves for comparable damage (plus the prone effect). And you have to be careful about not blasting your own party. Either you risk hitting your own party or you rush into a group of enemies alone... All for minimal damage and some possible terrain control. I'd say due to the risk vs benefit of At-will Earth Tremor, it's probably okay to cast at will.

On the flip side, Hellish rebuke gives them guaranteed extra damage (half on a save). And this does not conflict with their normal damage output because it is a reaction. Not too mention their is no risk to your team. Hellish Rebuke at-will is quite a bit more powerful than your other at-will options.
 

TwoSix

The hero you deserve
Supporter
So in theory they can probably do about ~15-20ish damage at-will with eldritch blast around level 7-9. Note that Earth Tremor does not do any damage on a successful save, so you'd have to have 5 enemies fail their saves for comparable damage (plus the prone effect). And you have to be careful about not blasting your own party. Either you risk hitting your own party or you rush into a group of enemies alone... All for minimal damage and some possible terrain control. I'd say due to the risk vs benefit of At-will Earth Tremor, it's probably okay to cast at will.

On the flip side, Hellish rebuke gives them guaranteed extra damage (half on a save). And this does not conflict with their normal damage output because it is a reaction. Not too mention their is no risk to your team. Hellish Rebuke at-will is quite a bit more powerful than your other at-will options.
Yea, totally agree. I'm taking out Hellish Rebuke and making Earth Tremors a level 5 option.
 

pdegan2814

First Post
Ok, here's a quick list of some spells I'm on the fence about, I'd appreciate any thoughts.

Color Spray - leaning towards no.
Command - maybe?
Compelled Duel - maybe?
Divine Favor - leaning towards yes.
Earth Tremor - leaning towards yes.
Faerie Fire - almost definitely yes.
Grease - leaning towards yes.
Hellish Rebuke - maybe?
Shield of Faith - leaning toward yes.
Sleep - Almost definitely no.
At-will Faerie Fire? Yes please :) Seems a bit strong though, maybe one free(i.e. no spell slot) casting per short rest? I'd also probably limit it to Archfey Patrons only for flavor. Maybe create a set of Patron-specific invocations, for balance.
 

TwoSix

The hero you deserve
Supporter
At-will Faerie Fire? Yes please :) Seems a bit strong though, maybe one free(i.e. no spell slot) casting per short rest? I'd also probably limit it to Archfey Patrons only for flavor. Maybe create a set of Patron-specific invocations, for balance.
Well, this is actually for a concept I'm working on for a class with Warlock as the chassis, but is actually the default "Mage" class for the campaign. So the patron thing I'm not concerned about, although it's a great thought for just houseruling the Warlock as-is, Patron specific invocations would be excellent.

And "at-will Spell X, yes please!" is what I want the bulk of the invocations to be like, so that's great feedback for me. :)
 

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