ThirdWizard
First Post
A magic-less game is completely different than a normal D&D game. A 15th level character without any magic will be hard pressed to take on a CR 10 encounter.
ThirdWizard said:A magic-less game is completely different than a normal D&D game. A 15th level character without any magic will be hard pressed to take on a CR 10 encounter.
Storyteller01 said:But claiming that a PrC is not playable because he doesn't use magic? Everyone has fly? Everyone uses teleport? Seems like D&D may be heading towards the 'one trick pony' route if magic is that important to a game.
ThirdWizard said:Here's something I just thought of about Forsakers. In a low-magic game, they'll probably be overpowered, but in a normal high-magic game they'll be underpowered. So, they only fit in with those "moderation" weirdos, who aren't vocal at all so they probably won't defend themselves. Or care, since they'll probably think about it for a second, dismiss the idea, then get back to doing whatever it is that they do.
Saeviomagy said:The disjunction effect is too much. Spell blank is too much of a departure from conventional mechanics, as is the volume calculations for his dispelling-style radius. Drop spell blank, and make forsaken presence a flat save against the effect. Also specify that it works against all supernatural, spell like and spell effects that enter or pass through the area, regardless of whether they normally allow a save or not.
I'd change forsaken touch to be more like dispel than disjunction.
Storyteller01 said:Try running a 'Harry Potter'ish campaign, with everyone starting as wizards or sorcerers. CR will need to be adjusted in the other direction. Plenty of magic, but until the spellcasters acheive very high levels they'll be running for their lives.
Saeviomagy said:True - they'll run for their lives, then come back and whomp whatever it was that made them run. With knowledge of a threat (either because you got away, or you already knew about it), magic can conquer just about anything.
Big stat bonuses and limited healing cannot. No matter how much forewarning a forsaker has that an adventure will take place underwater, he cannot do a thing about it.