Saeviomagy
Adventurer
Why walk to the store when it's only a day's ride away?Storyteller01 said:WHy would a mage teleport to a sight if it was a days ride away?
Answer - a day's ride is a long time.
Saying "the spellcaster may have used..." is not really relevant. If he's smart, he uses those even if they travel overland.
IOW - the choice is between
"you take a whole day, may have random encounters, and may arrive less than fresh"
and
"you take 6 seconds and are down one spell"
It's just a tad bit of a difference.
Because it's a whole hour! And probably because the spellcaster (or other character) has some sort of all-day flight, or another type of item (bronze griffin etc). Why wait an hour when it takes less than 5 minutes?WHy would a spellcaster waste a Fly spell to cross a ravine/canyon when the ranger/barbarian/other survivor type is just as well versed at creating rope bridges in about an hour?
Not to mention the fact that if the ravine/canyon was that easy for the PC's, then the DM didn't even bring up it's existence in the first place.
Seriously now - have you never heard the saying that time is money? Beyond that - if the situation is not a challenge, why is the DM even bringing it up? And if it IS a challenge, then you have to expend resources to overcome it. Often it's very easy to make that resource a single spell.Unless the encounter is time based (we have to be there NOW), why is it such a bother to do things the 'mundane' way? Especially if this frees up the spellcasters slots for more important spells?
Not really relevant. Damage differential? We're talking about the forsakerMechanically, the damage differential is a matter of playing smart. If you ant a good OGL example, play Dragon Star. Every weapon does incredibly high amounts of damage. A 20th level character still fears being hit by larger weapons. Because of this, healing may not get to you in time, if at all. This forces the player to fight smarter. I just don't see the problem with a Forsaker if it is played intelligently.
1) being disruptive
and
2) sucking
I fail to see how dragonstar having weapons that make character skill moot has anything to do with a forsaker having a pathetic attack and damage bonus.
Well, it's more like "why walk all day to the store, potentially encountering dangerous creatures and hazardous terrain when I can travel there instantly". I think that there's more than a trivial difference between the two.I love this convo! It's the same as saying 'Why walk a block to the store? I have a car!'.
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