D&D 5E (2024) What books would you like to see (in 2026 and beyond)?

Dark Sun setting. Mystara setting. A new setting or two (no MtG). Psionics. Monster Manual 2 and 3. Rules for domains and warfare.

But they need to be quality books.
(I'm also a fan of boxed sets over hardbacks)
 

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A low magic grim dark setting that presents classes and species that are less magical for a more grounded play experience.

Or a original setting for D&D that embraces the crazy amount of magic and built from the ground up on what 5.24 is in a true fantasy word not some watered down faux medieval copy that makes no sense based on the amount of magic and teleportation that exists.
 





Now, if they redid Jakandor, that would be an autobuy.
If we're wishing for the impossible, I'd love to see an incredibly thorough 5E take on Taladas, which was very true to the setting of the original, but with modern art and mechanics. They could even re-use the Purple Dragon Knight subclass as a the Dragon Knights of Taladas!

I'm just going to post what I always do....Nentir Vale .
I would buy it.
 


Campaign-wise, I would love to see Spelljammer, Eberron, or Ravenloft.

Setting-wise, if not something entirely new, I'd like for some of the Radiant Citadel worlds to get a full treatment (maybe like the FR campaign book, a deep dive on 5 of them?). Also would love to see the Feywild and Domains of Delight.

Character-options wise, as many subclasses as possible, of course. I'd also love WotC's take on a Witch class, since new classes appear to be on the table.

Finally, gimme a Manual of the Planes, dammit.
 

Monster Manual 2 would be very welcome - one thing I've noticed about using books that have come out since the 2024 rules update is that older monsters feel both weak and one dimensional. In the 2024 book, most monsters are not only tougher but have some kind of tactical option, even if it's just a shove to reflect their weapon mastery. So, more like that.

Secondly, I would love a book of very short, setting-agnostic adventures, some suitable for single sessions, others for mini campaign arcs. Similar to One-Shot Wonders and the introductory campaigns in Explorer's Guide to Wildemount. As a DM, I like to craft the overall story arc out of my players' backstories and subsequent choices, so it is great to have simple adventures that I can easily plug in and then adapt to our specific needs.

I feel that WotC's published adventures tend to be much too prescriptive.
 
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