Toras said:
As that is your take, I must ask that you defend it against my inquiry and counter arguement.
For magi-tech, while I agree some of the larger uses of magic like raising an island and a floating city would beg for a ritual, what about functions that require that the magic take less time to set than a mundane action or be inexpensive enough that it can be unbiquitous. I'm thinking if you were to play in a Netheral, Halraa, or Shade game. High magic empires, where its use is both easy and ubitiquitous. Where magic is highly understood and items would be required to function continously or many times per day. From what I've seen of 4e it doesn't handle that well, and perhaps I missed the many times a day part of the items a day rules..
Hmm so because the system only has magic items with either daily or constant magic item effects, it means you can't take the at-will or encounter type powers and apply them to magic items, thats blatantly false.
Toras said:
For Gnomish Inventions, (Skill challenges? What skills, as it seems that 4e lacks it utterly and given the way that the skills system is set up, people of completely unappropriate backgrounds could attempt such a thing as well. More over this applies to any non-magical craft such as siege weapons or alchemical substances. The advantage is that anyone can do it, but the disadvantage is that anyone can do it. Can the characters build such weapons and hire crews to man them? Can they lure a dragon or another such creature into traps of their own design? Can they fortify their stronghold/homebase against attacks while they are away?.
Make the Feat required for making stuff fluff dependent, you can't do it without being in the guild or apprenticed or without a manual whatever you like, imagination is your only limit, same goes for making new skills.
Want a siege weapon hmmm find a magic item or power of appropriate
add in some push give it a range of 100-200 if you really feel you need to and add a price on it.
Fortifying a Stronghold, why would you need rules for this? the players say they want to do A, B and C make DC's for breaking in harder attribute arbitary price to these changes, anything that requires sapping or siege weapons is really gonna be story based anyway why would you need to know that a wall has 150hp and a siege weapon does on average 40 points a round just have the wall come down at a specified time, if you need it to be utterly random try the death saving throws roll for the wall each time when it fails 3 it falls down, if the players fortify their stronghold it gets a bonus to saves or needs to fail more saving throws or both.
Toras said:
Finally Planescape, are you serious?
Alignment is easy enough to fix and adding a planar version of the Lore skill isn't that hard either. But my gods man, a thousand minor changes would have to be made. Everything planar gutted. Wide tracks of the monsters rewritten. All those non-combat abilities of monsters coming into play if you want to play one or ally yourself with one (not to mention trade with them). Baatzuu, Tanari, and Yugoloths, o my. Lack of shapeshift amongst celestials and fiends a problem. Heroes becoming demi-gods on something resembling a regular base and being generally more durable as impacts on the setting.
Argh celestials can't shapeshift, solution? bang take a creature with stats and powers a celestial would have and...wait for it.... wait for it.....add the shapechange power!! genius. Want the Great Wheel *pop pop pop* the planes come back with a thought from the DM, non combat abilities have a glance at rituals nothing similar there? try plucking from 2nd ed and putting in to 4th ed, not balanced tone it down or change, honestly I can't see a problem with anything.
Don't want players becoming Demi Gods, try having epic destinys such as Faction leader or Proxy maybe? Commander in the Blood War. Want the gods back, they're here man no problem, want to give clerics of gods different powers, you can do it.
Want a Modron, take a look at warforged and translate across?
Translating from 2nd ed to 3rd wasn't easy, neither will 2nd to 4th but its doable.